Today, 07:55 AM
In Backwater, every favour starts with a bad feeling, and Lyndon's hunch is no different. He thinks someone in the camp has been talking, so he sets a trap with a fake payout and sends you out with him. If you've been keeping an eye on D4 items, you already know how much trouble a good lead can bring in Hawezar. This one sends you through the swamp with no clean answers, just mud, old grudges, and the nagging sense that someone is always a step ahead.
The first stop
The route to the first meeting place cuts through Blackguard Bog, and it does not stay quiet for long. You get hit by bog-born beasts, the sort that come at you fast and leave no room to breathe. Lyndon keeps moving, checking one of his hidden caches like he is half expecting to find a clue tucked inside. He talks about Backwater like he has seen it all before. You can tell he is trying to act calm, but the whole thing feels off from the start.
More than one leak
The second and third ambushes make the pattern clearer. One spot pulls in Drowned enemies, then another brings Outlaws out of the trees, like the rumor was handed round to the wrong crowd. That is the bit that matters. Different people were told different places, and someone must have passed the details along. Lyndon does not say it in a neat way. He drifts into old stories, pauses, then mutters that the ambushes are not matching the plan. It sounds like frustration, but also doubt. You can feel him narrowing in on the answer, even if he is not ready to say it out loud.
The shack in The Rustwash
Things come to a head at the lonely shack in The Rustwash. There, a Backwater Traitor steps out, and the fight is over fast. No dramatic speech. Just steel, blood, and a very clear mistake on somebody's part. Once it is done, Lyndon pieces it together: only Orton knew that exact spot. That is enough for him. The rat is exposed, and the whole trap finally makes sense. It is not a tidy ending, though. Not with someone like Lyndon.
What comes next
He decides the score needs settling back in Backwater, in the storage cellar, away from everyone else. That feels right for a job like this. You walk away with gold and experience, sure, but also with the sense that this was never just about one traitor. It was about trust breaking down in a place where that sort of thing spreads quick. If you want the next step, keep your gear sorted and your eyes open, because Lyndon's private meeting with Orton is likely to get messy, and a bit of u4gm D4 items talk never hurts when you are preparing for whatever comes after.
The first stop
The route to the first meeting place cuts through Blackguard Bog, and it does not stay quiet for long. You get hit by bog-born beasts, the sort that come at you fast and leave no room to breathe. Lyndon keeps moving, checking one of his hidden caches like he is half expecting to find a clue tucked inside. He talks about Backwater like he has seen it all before. You can tell he is trying to act calm, but the whole thing feels off from the start.
More than one leak
The second and third ambushes make the pattern clearer. One spot pulls in Drowned enemies, then another brings Outlaws out of the trees, like the rumor was handed round to the wrong crowd. That is the bit that matters. Different people were told different places, and someone must have passed the details along. Lyndon does not say it in a neat way. He drifts into old stories, pauses, then mutters that the ambushes are not matching the plan. It sounds like frustration, but also doubt. You can feel him narrowing in on the answer, even if he is not ready to say it out loud.
- Watch how each attack changes the kind of enemy you face.
- Pay attention to Lyndon's stash checks, since they hint at his history in Backwater.
- Use the final ambush to pin down who heard the real location.
The shack in The Rustwash
Things come to a head at the lonely shack in The Rustwash. There, a Backwater Traitor steps out, and the fight is over fast. No dramatic speech. Just steel, blood, and a very clear mistake on somebody's part. Once it is done, Lyndon pieces it together: only Orton knew that exact spot. That is enough for him. The rat is exposed, and the whole trap finally makes sense. It is not a tidy ending, though. Not with someone like Lyndon.
What comes next
He decides the score needs settling back in Backwater, in the storage cellar, away from everyone else. That feels right for a job like this. You walk away with gold and experience, sure, but also with the sense that this was never just about one traitor. It was about trust breaking down in a place where that sort of thing spreads quick. If you want the next step, keep your gear sorted and your eyes open, because Lyndon's private meeting with Orton is likely to get messy, and a bit of u4gm D4 items talk never hurts when you are preparing for whatever comes after.

