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  A Friendly Guide to Playing Connections Game
Posted by: Lincolna - 10-02-2026, 01:58 AM - Forum: My Forum - No Replies

Some games are fun because they test your reflexes; others invite you to slow down and spot patterns. Connections Game belongs to the second group. It’s a word puzzle where the challenge is to sort a collection of words into related groups. The rules are easy to learn, but finding the less obvious connections can make each round surprisingly satisfying.
If you’d like to try it, visit Connections Game. It works well as a short break, a quiet morning activity, or a puzzle to share with friends.
Gameplay
A typical round presents 16 words. Your task is to divide them into four groups of four, with each group linked by a shared idea. A category might involve types of fruit, words that commonly follow the same term, or items connected to a particular activity.
Choose four words that you think belong together and submit your selection. If the group is correct, it’s set aside. If it isn’t, you can rethink your approach; the game usually allows only a limited number of mistakes, so random guessing isn’t ideal.
The real twist is that many words could fit more than one theme. A word might be part of a familiar phrase, have a second meaning, or seem related to a category when it’s actually a distraction. That’s what makes the puzzle more than a simple vocabulary test: you need to consider how the words relate to one another.
Tips
Look over the whole board first. Rather than picking the first four words that seem related, scan all 16. A second group may reveal that one of your original choices belongs somewhere else.
Start with the clearest connection. If four items plainly share a category, solve that group first. Removing them can make the remaining words easier to assess.
Check for alternate meanings. Words can function as different parts of speech or refer to different things. If a group seems almost right, consider whether one word is being used in an unexpected way.
Watch for common phrases. Some categories are based on words that pair with a shared word, rather than items that belong to the same everyday category. Try saying possible combinations aloud; familiar expressions may stand out.
Avoid forcing a pattern. It’s easy to build a convincing explanation around a few words while overlooking one that doesn’t fit. Before submitting, make sure every choice belongs for the same reason.
Playing with another person can help, too. Take turns suggesting categories and explaining your reasoning. Even when you disagree, hearing another perspective may reveal a connection you missed.
Conclusion
Connections Game is a compact puzzle with room for plenty of thought. It rewards patience, flexible thinking, and attention to word meanings, while remaining simple enough to pick up quickly. Whether you solve a round alone or compare ideas with a friend, the best part is often that moment when a tricky set of words suddenly clicks together.

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  My Six-Chapter Ride Through As Dusk Falls: A Consequence Machine Survival Guide
Posted by: xtameembb - 10-02-2026, 12:41 AM - Forum: My Forum - No Replies

Let me tell you, I went into As Dusk Falls thinking I’d just be making a few tough calls and watching a pulpy crime drama unfold. Boy, was I in for a rude awakening. By the time I hit Chapter 6, I realized that every little choice from Book 1 was like dominoes set up by a very mean game designer—miss one in the motel, and you’re staring down a Canada sequence with nothing but bad options. So after a few playthroughs (and a lot of gnashing of teeth), I’ve pieced together how this six-chapter beast actually works. Grab a coffee, because this is one hell of a story tree.

[Image: 6abecfdf6794c872ad0d0efaXcaZcDGv07]

Book 1, Chapter 1–2: The Motel Standoff Foundations

Right off the bat, Chapter 1 feels like setup, but it’s actually the game sharpening its knives. I remember sitting there, sweating over whether to hide The Pager or hand it over to the Holts. Hiding it keeps Vince in the driver’s seat—he’s got leverage, ya know?—while giving it away hands the control to that chaotic family. And the robbery money? Taking it cranks up police-pursuit intensity to eleven, which made my escape later so much more frantic. Then there’s Vince stepping in during The Standoff. That move could either get someone shot early or build some grudging trust with the Holts. I chose to intervene, and boy did it come back to haunt me.

Come Chapter 2, the infamous Pizza Choice hits you. Release the Pizza Man for better police relations, or keep him as an extra hostage? The community calls this the first true Crossroads for a reason—that hostage variable makes Chapter 3 a pressure cooker. I kept him, thinking I’d have leverage. Spoiler: it just meant more chaos when everything blew up. Also, don’t sleep on telling Michelle about Vince’s airline lawsuit. That little confession seeds a more honest marriage route down the line. And when the hostage exchange happens, choose Zoe —trust me, it’s the child’s happiest path. Finally, manage the motel fire successfully; I failed once and watched injuries cascade into a getaway that felt like a clown car full of bad luck.

Book 1, Chapter 3: Small Town’s Point of No Return

Here’s where the game starts slapping you across the face. The sniper sequence? It’s a notorious death gate. I tried using Dale as a shield—gritty and effective, but it made me feel like a monster. You can also try to talk the sniper down, but that branch reroutes Book 2 so dramatically that you’ll want to save-scum (except you can’t, because this game doesn’t believe in mercy). If Michelle gets shot, you absolutely must prioritize medical attention. I deprioritized her once because I thought we could get to safety first. Yeah, she died in Chapter 3, and that completely nuked the possibility of a stable, married Vince in Chapter 6. Lesson learned: women in video games deserve better, and so does your ending.

Then comes The Escape. This decides whether Vince enters Book 2 as a Holt hostage in the woods or remains a motel survivor. That’s not just a cosmetic variation—it’s a long-tail Story Tree fork that changes everything downstream. Before leaving Chapter 3, check your status: Is Dale alive? Is Michelle okay? Did Vince get out? If you skip those checks, you might as well kiss a good ending goodbye.

Book 2, Chapters 4–5: The Time-Skip and Its Hidden Traps

Time jumps, man. They’re always hiding landmines. In Chapter 4, Jay finds an injured stranger. Helping him gives you a moral-victory trait flag, but leaving him means a faster escape. I helped him because I’m a softie, and honestly? It felt right. Then the checkpoint—if you bungle that, you get captured early and lose so much agency. Another biggie: when Vanessa runs with Jay, you activate this Bonnie-and-Clyde romance branch that reshapes Chapter 6’s National Park crossing. Stay home, and you get a totally different vibe. So choose wisely, because your romantic subplot is basically a gameplay mechanic.

For solo players who snagged an as dusk falls steam key after reading every forum thread under the sun, keep your eyes peeled on Chapter 5’s Jay-in-Utah forest-ranger QTE. Community reports say keyboard controls have a higher-than-expected failure rate—no one’s published hard numbers, but I definitely missed that dang prompt twice. Also, make Zoe confront her trauma rather than suppress it. Suppression keeps the wound open and skews her final mental-health state toward the gutter. And track The Letter like it’s the last cookie in the jar—its outcome determines whether Zoe even bothers traveling to Canada.

Book 2, Chapter 6: Cascade — All Endings Decoded

Everything converges at the National Park. Jay’s crossing depends on your QTE success, and if Vanessa’s around, the mechanics change entirely. Fail and you’re looking at arrest; succeed and you unlock the Canadian wilderness route. Then Zoe faces the ultimate choice: Forgive Jay for her own peace, or Call the Police for narrative justice. Forgiveness, which needs the Canada confrontation and a path toward emotional resolution, can leave Jay a fugitive in the wilderness. Cops involved? That can spiral into execution or life in prison, depending on every rotten flag you’ve accumulated.

That Chapter 5 therapy choice really matters. Confronting the past gives Zoe a healthier basis for forgiveness; suppressing it keeps the trauma active and might push her toward dialing the authorities. And Vince? His final state—successful pilot, office worker, or divorced-and-lonely mess—comes straight from the Chapter 2 lawsuit reveal, Michelle’s Chapter 3 injury outcome, and whether the marriage survives. Michelle dying removes the stable route entirely. No pressure.

For deeper lore and Interior Night development context, you can peek at the As Dusk Falls Wikipedia entry. The game’s still on version v1.0.x, and multiplayer Crime Board features are still kicking. But honestly, nothing beats playing it yourself and watching your own beautiful, broken story unfold. Fair warning: you’ll screw up. We all do. That’s the point—it’s a consequence machine, and it doesn’t care about your feelings. Happy trails, and may your QTE fingers stay nimble. ?

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  What are the benefits of using an Hourly Chauffeur Service?
Posted by: nobix73410 - 10-01-2026, 06:05 PM - Forum: My Forum - No Replies

An Hourly Chauffeur Service can be a convenient option when you need flexible transportation for several hours. Instead of arranging separate rides for each destination, you can have a professional chauffeur available throughout your scheduled time. This can be useful for business meetings, shopping trips, events, sightseeing, or multiple appointments where comfort, convenience, and reliable transportation are important.

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  Wuthering Waves: Lucy's Best Team Compositions in 2026
Posted by: xtameembb - 10-01-2026, 05:15 PM - Forum: My Forum - No Replies

In the ever-evolving meta of Wuthering Waves, Lucy remains a character whose potential is tightly interwoven with a single partner: Rebecca. Unlike many flexible supports, Lucy's kit is designed with specific synergies that make her less of a plug-and-play unit and more of a specialized component. This niche status, however, does not render her ineffective. Instead, it creates a clear dichotomy in team building: teams with Rebecca, and teams without. Fortunately, Rebecca is a free-to-play character, ensuring that any player can access Lucy's optimal setup. This guide explores the best teams for Lucy in 2026, detailing premium and budget-friendly options.

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The Premium Duo: Lucy and Rebecca

At the heart of Lucy's most powerful compositions lies the Lucy-Rebecca pairing. Their relationship is not merely synergistic; it is symbiotic, like two gears in a precision timepiece, each tooth meshing perfectly to drive the mechanism forward. Both characters function as Sub-DPS units, and the core strategy involves rapid rotation between them. Lucy's kit explicitly buffs Rebecca's damage, Hack damage, and Basic Attack damage—boosts that Rebecca eagerly consumes upon entering the field. In turn, when Rebecca's rotation concludes, she leaves behind a suite of buffs for Lucy, including a substantial Heavy Attack damage bonus.

This mutual reinforcement is the engine of the team. Lucy's Intro and Inherent Skills even mention Rebecca by name, underscoring the intended design. The third slot in this premium team is best filled by Mornye, a healer who also amplifies team damage. More critically, Mornye accelerates the team's off-tune buildup rate, which dovetails with the Hack mechanics that Lucy and Rebecca employ. Think of Mornye as the team's conductor, ensuring the rhythmic buildup of off-tune effects flows like a river feeding two tributaries. While Mornye is ideal, she can be replaced by other healers such as the Shorekeeper or Verina without dismantling the core synergy.

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The F2P Hypercarry: Lucy Without Rebecca

Not every player will have Rebecca immediately, or perhaps they wish to explore alternative compositions. In such cases, Lucy can still lead a team, albeit with reduced overall DPS. The F2P-friendly team of Lucy, Mortefi, and Verina transforms Lucy into a hypercarry. Here, Mortefi serves as an off-field Sub-DPS whose kit dramatically increases Lucy's Heavy Attack damage. Since all of Lucy's damage is classified as Heavy Attack damage, this synergy is potent. Moreover, whenever Lucy triggers a Heavy Attack, Mortefi launches additional off-field Fusion attacks. His presence is akin to a phantom limb—striking from the shadows even when he is not actively on the field.

Verina rounds out the team as a healer and support, providing sustainability and further buffs. As a free-to-play support, she is easily accessible. Players can substitute Verina with any other supportive character capable of keeping the team alive, though Verina's healing and buffs are particularly well-suited. This team sacrifices the explosive mutual buffing of the Lucy-Rebecca duo for a more straightforward hypercarry approach, yet it remains capable of clearing most endgame content.

[Image: 6abda50ce3cf53edd1fc63ffpbHLKLdQ07]

Comparing the Teams

Team
Core Synergy
Role of Third Slot
Best For

Lucy + Rebecca + Mornye
Mutual buffing, quick swaps
Healer with off-tune buildup
Maximum damage, endgame

Lucy + Mortefi + Verina
Hypercarry Heavy Attack focus
Healer with sustainability
F2P, flexible

Rotation and Playstyle Tips

For the premium team, the rotation revolves around swapping between Lucy and Rebecca to maintain uptime on their respective buffs. Players should aim to trigger Rebecca's enhanced attacks while Lucy's buffs are active, then swap back to Lucy to capitalize on Rebecca's Heavy Attack bonus. Mornye's off-tune buildup should be managed to align with Hack triggers. In the F2P team, the focus shifts to keeping Mortefi's off-field attacks active by consistently using Lucy's Heavy Attacks, while Verina maintains team health.

Both teams benefit from Lucy's signature playstyle: a dance of precise timing and resource management. Her niche nature means she rewards dedicated team-building, but the payoff is a high-ceiling damage dealer who can anchor a variety of compositions.

Conclusion

Lucy's viability in Wuthering Waves is undeniably tied to Rebecca, but that does not make her a one-trick pony. With Rebecca, she forms a devastating duo that can tackle the hardest content. Without Rebecca, she can still shine as a hypercarry with Mortefi's support. As the game evolves in 2026, these teams remain among the most effective for Lucy, offering options for both spenders and free-to-play players. Whether you have Rebecca or not, Lucy can be a valuable asset—provided you build around her unique strengths.

Keeping up with Wuthering Waves’ evolving character roster, events, and reward cycles can be its own project, especially for players who want to make every resource count. A reliable place to check for gaming-related deals and player-friendly finds can save time and help you stay ready for new banners or team-building experiments.

If that sounds useful, DealNest is a straightforward site to keep on your radar. It’s aimed at helping players discover relevant offers and resources without digging through endless posts, so you can spend more time enjoying the game itself.

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  Little Nightmares 3 Co-Op: A Beautiful Nightmare I'd Rather Survive Alone
Posted by: xtameembb - 10-01-2026, 04:46 PM - Forum: My Forum - No Replies

I'll be honest: I was a total wuss when the original Little Nightmares came out. Too young, too jumpy, and way too attached to my blankie to appreciate being chased by a giant woman with a distorted face. But Little Nightmares 2? That one hooked me. It doubled down on everything the first game did right—bigger scares, trickier puzzles, and a story that punched me in the gut so hard I needed a lie-down. Mono's rug-pull ending and Six's surprisingly dark arc? Chef's kiss. Still, I remember the frustration: dying in one hit to basically everything, no guidance, endless respawns. It was a core part of the experience, sure, but it was always worth pushing through to see what fresh horror awaited.

Now it's 2026, and Little Nightmares 3 has been out for a while. I've finally gotten my hands on it—and let me tell you, adding a second player doesn't smooth out that frustration like you'd hope. In fact, it cranks the pain up to eleven. I played the co-op mode with a mate, and let's just say our friendship survived, but barely.

[Image: 6abb01ef4af6c4973bbf5b9b61LwCcwC07]

The Carnevale: A Damp, Dismal Delight

Super massive Games has nailed the creepy dollhouse vibe. The new protagonists, Low and Alone, find themselves in the Carnevale—a rain-soaked, rundown funfair that's neither fair nor fun. Dead bodies floating in apple-bobbing buckets? Check. A poor soul chained above a dunk tank that you have to sacrifice for the greater good? Double check. Even while cracking jokes with my co-op partner, the atmosphere was dark, satirical, and exactly what you'd expect from this series. I just wish I knew more about Low and Alone, but hey, exploring this awful world was enough to keep me hooked.

Co-Op Puzzles: Two Heads Are Worse Than One

Most of the puzzles revolve around teamwork—pushing doors together, pulling levers in sync, that sort of thing. Sounds lovely, right? Wrong. When you're playing solo and get stuck, you feel a bit daft but you move on. When you're playing co-op and both of you are stumped, it's a whole different ballgame of mutual guilt and quiet resentment. "Did you miss something?" "No, did you?" "I don't know!" Cue the endless respawns. The puzzles themselves are familiar to anyone who's played the first two games, but they're noticeably more frustrating here. The pace grinds to a halt, and you start wondering if your partner is secretly a noob or just pretending.

[Image: 6a96183e71f49662f4df712es54iA2wx07]

Combat: A New Twist That Sometimes Twists Your Nerves

Little Nightmares 3 introduces combat against smaller enemies, and it's actually a clever evolution. Low has a bow for long-range attacks, while Alone wields a big wrench for smashing stuff. In the Carnevale, we had Low shooting the heads off bloodthirsty dolls while Alone smashed their bodies—all while the headless torsos chased us around. It's basically another puzzle, which fits the series perfectly. But the one-hit kills and forced respawns? Bloody hell, they get old fast. Every mistake feels like a personal failure, and with two players, the blame game begins. I hope future enemies are a bit more forgiving, because right now, combat is more stressful than scary.

The Monster Encounters: Where Co-Op Really Hurts

The signature encounters with each stage's horrifying main freak are undoubtedly the best part of Little Nightmares. Sneaking around, barely escaping, your heart in your throat—it's pure tension. But with another player, that tension evaporates and is replaced by sheer annoyance. Figuring out the Carnevale creep's very specific patterns and then executing a timed puzzle while staying hidden took us dozens of tries. Every death felt like it was our fault, and the endless respawns sucked all the fear out of the room. Imagine doing that with a loved one who's not as good at games as you. Yikes. It's a recipe for a domestic.

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Final Thoughts: A Nightmare Worth Having, But Maybe Alone

Maybe in the full game, these annoyances feel minor. After all, my mate and I jumped into a random section without much experience. But the frustration is real, and it's baked into the co-op design. I still love the tone, the atmosphere, and the sheer creativity on display. Super massive has captured the series' vibe perfectly. But its signature cooperative feature? So far, it's something I'll be avoiding. I'd rather face Low and Alone's nightmare solo, thank you very much. That way, when I die for the hundredth time, I only have myself to blame. And honestly? That's the Little Nightmares way.

[Image: 6abb01f8045711867cd87ef7iXYpjQwx07]

There's a practical angle to all this too. Whether you end up dragging a friend along or braving the Maw-like corridors by yourself, the last thing you want is to pay full price for something that might send you back to the lobby in twenty minutes. Keeping the entry cost low makes the whole experiment easier to stomach, especially if your co-op partner bails after the third wipe.

That's roughly why I've started checking sites like DealNest before committing to a new horror release. Digging around for cheapest steam keys takes a minute or two, and it means a frustrating session costs you a few quid instead of a full-priced regret. Less spent up front, less pressure to force a good time out of a game that clearly wants to be played on your own terms.

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  How to Efficiently Browse Networking Equipment for Enterprise Upgrades
Posted by: ethancarter2 - 10-01-2026, 04:22 PM - Forum: My Forum - No Replies

Upgrading enterprise IT infrastructure requires selecting reliable hardware tailored to business demands. IT managers must carefully evaluate capacity, security, and compatibility before making purchasing decisions. When you Browse Networking Equipment, finding trusted suppliers simplifies hardware procurement for data centers and corporate networks. At BulkDevices, we provide access to enterprise switches, routers, and firewalls designed for seamless integration. Explore options wisely to ensure optimal network uptime, minimal latency, and robust long-term performance for your organization.

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  WuWa Lucilla Banner: Server Times, Characters, and My Hype
Posted by: xtameembb - 10-01-2026, 11:41 AM - Forum: My Forum - No Replies

I've been biting my nails waiting for Lucilla to finally drop in Wuthering Waves. Ever since the drip marketing teaser, I've been counting down the days like a kid waiting for Christmas. And now, with the release date confirmed for June 13, 2026, I can hardly contain my excitement. Let me spill the beans on everything you need to know about her banner, from server times to featured characters, and why this mid-version release is a big deal. ?

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The Big Day: June 13, 2026

Mark your calendars, fellow Rovers. Lucilla's banner goes live on June 13, 2026, but here's the kicker: because her banner is a mid-version release, it won't drop simultaneously for everyone. Each server has its own release time, so you'll need to check your local schedule. No sweat, though—I've got you covered.

For the America server, the banner unlocks at 11:00 AM ET (UTC-4). That translates to 10:00 AM CT (UTC-5) for those in the central time zone. Over in Europe, it's 10:00 AM CET (UTC+1), and for my friends in Asia, it's 10:00 AM SGT (UTC+8). It's a piece of cake to remember, right? Just don't get your knickers in a twist if you're a few hours off—double-check your time zone.

Here's a quick overview for different servers:

Server
Release Time

America
11:00 AM ET (UTC-4) / 10:00 AM CT (UTC-5)

Europe
10:00 AM CET (UTC+1)

Asia
10:00 AM SGT (UTC+8)

[Image: 6abda5043cff03af2a26df982vWeCOv407]

Who's on the Banner?

Lucilla isn't coming alone. Her banner will run alongside a stacked lineup of featured characters. We're talking about:

Lucy (Spectro - Pistols)

Rebecca (Electro - Pistols)

Lumi (Electro - Broadblade)

Youhu (Glacio - Gauntlets)

Taoqi (Havoc - Broadblade)

Plus, the upcoming Cartethyia rerun will also be running with all the 5-star banners. So if you missed Cartethyia the first time, this is your chance to snag her. Talk about killing two birds with one stone! ?

I remember when I first started playing WuWa, I was all thumbs and couldn't figure out team comps. But now, with Rebecca and Lucy being a natural pair—especially since Rebecca is the free teammate for her Cyberpunk collab friend, Lucy—I'm already planning my pulls. If you need tips on Rebecca's best teams, there's a handy related article that breaks it down. But I digress.

[Image: 6abda51085ba3116a24ff517Tk285pDD07]

My Pull Plans: Going All In

As a dedicated player, I've been saving my Astrites like a squirrel hoarding nuts. Lucilla is a must-have for me—her design and kit look absolutely bonkers. I'm planning to go all in, maybe even swipe a little if RNG decides to be a pain. But hey, that's gacha life, right? No risk, no reward.

I've already set a reminder on my phone for June 13. I'll be glued to my screen, fingers crossed, hoping to get her early. And if I get spooked by an off-rate 5-star, well, I'll just laugh it off and keep pulling. That's the name of the game.

Why This Mid-Version Release Matters

Normally, major updates drop all at once, but mid-version banners like Lucilla's are a bit different. They keep the hype alive between big patches, and they give players a reason to log in. It's a smart move by Kuro Games, if you ask me. It keeps the community on their toes and makes the wait for the next big update a little more bearable.

Plus, with the Cyberpunk collab bringing Lucy and Rebecca into the mix, there's a lot of crossover appeal. I know plenty of players who started WuWa just for this collab, and Lucilla's banner is the cherry on top.

Final Thoughts: Don't Miss Out

So there you have it—everything you need to know about Lucilla's banner in Wuthering Waves. Set your alarms, prepare your pulls, and get ready for June 13, 2026. Whether you're a whale or a free-to-play player, this banner has something for everyone.

I'll be counting down the minutes, and I hope you'll be right there with me. Until then, keep grinding those Echoes and may your pulls be blessed by the gacha gods. ?✨

If your gaming budget has to stretch beyond banner pulls, it helps to know where to find a good deal elsewhere. I often browse DealNest when I want to pick up something new to play between updates, since it rounds up cheapest steam keys for all kinds of PC titles without making you hunt through sketchy resellers.

It’s a simple way to keep more of your spending money free for the gacha pulls that matter, whether you’re saving for Lucilla or just building a backlog for the next dry spell. If you’d rather spend less and play more, DealNest is worth keeping in your bookmarks.

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  Sildenafil for ED: How Cenforce Fit Into Treatment
Posted by: DaisyRyan - 10-01-2026, 10:03 AM - Forum: My Forum - No Replies

Sildenafil is a commonly used medicine for erectile dysfunction (ED) and works by improving blood flow when sexual stimulation occurs. Cenforce 200 contains sildenafil and may be prescribed for men who need medical support for erection difficulties. The appropriate strength depends on individual health needs, other medicines, and medical history. Men considering buy Cenforce 200mg should first speak with a healthcare professional, as the 200 mg strength is high and may not be suitable for everyone. Cenforce should be taken only as directed, and using more than recommended does not necessarily provide better results.

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  CCNA Course
Posted by: Michael J - 10-01-2026, 09:19 AM - Forum: My Forum - No Replies

CCNA Networking key concepts such as Concept of Networking, IP Addressing, Routing and Switching all in one place at FITA Academy. Step-by-step guidance to learn network security, troubleshooting and the working of modern networks.

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  No, That Wuthering Waves Cyberpunk Crossover Isn't Canon, Writer Says
Posted by: xtameembb - 10-01-2026, 09:16 AM - Forum: My Forum - No Replies

So, I finally jumped into the Wuthering Waves x Cyberpunk: Edgerunners crossover, and honestly? It hit me harder than I expected. You get to run around Night City as Lucy and Rebecca, which is a wild sentence to type in 2026. The whole event is built on the aftermath of the Edgerunners anime, and for fans who are still mourning that finale, it's a bittersweet experience. I mean, it's cool to see these characters again, but it also opens old wounds — especially if you were one of those people hoping Lucy and David would somehow get a happy ending.

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And I get it. I really do. When the crossover first dropped, a lot of us started whispering about whether this could be canon. More specifically, there was this one scene — a reunion between Lucy and David — that people hoped was a secret new ending for the characters. Something that would undo the tragedy of Edgerunners. It sounded too good to be true, and, well, it was.

Bartosz Sztybor Sets the Record Straight

Edgerunners writer Bartosz Sztybor recently replied to a post claiming that he had canonized Lucy and David's reunion in Wuthering Waves. His response was short and blunt: 'Nope,' he says. 'Never confirmed that.'

Ouch. But also, fair enough. Now, some fans are taking that as a half-denial, pointing out that he isn't exactly unconfirming it either. Maybe it's not even up to him, considering how many writers have a hand in the Cyberpunk series. That's a valid point, I suppose. But here's the thing: we shouldn't take his posts about the event as confirmation that any of this is canon to the wider Cyberpunk universe. In this instance, it really looks like he's just appreciating the event for what it is — a fun crossover, not a story that rewrites the main timeline.

Honestly, this isn't too surprising. It's unlikely that anything that happens in a crossover with another game is actually canon to the original series. Cross-promotional events are just that: cross-promotional. They're designed to get fans of both properties excited, not to permanently alter the lore. It sounds like the Wuthering Waves event has given fans what they want — a chance to see Lucy and David together again — which is neat. But it will just have to be enjoyed on its own terms.

[Image: 6abda52c0303ea4af8e9ac3f63G4MriH07]

Why Crossovers Rarely Count as Canon

Let's be real for a second. I've played enough crossover events to know the drill. One game borrows characters from another, everyone has a good time, and then the credits roll. The original story stays exactly the same. That's not a bug; it's a feature. It keeps things simple for the writers and avoids messy continuity problems. So when fans started hoping that Wuthering Waves would officially resurrect David and give Lucy the happy ending she deserved, I understood the impulse. But I also knew deep down that it probably wasn't going to happen.

That doesn't mean the event is worthless. Far from it. If you're a Cyberpunk: Edgerunners fan, getting to explore Night City as Lucy and Rebecca is a treat. The atmosphere, the music, the little nods to the anime — it's clearly made with love. And if it gives you a few hours of bittersweet joy, that's worth something. You just have to accept it as a standalone what-if, not a canon fix.

What About the Next Season of Edgerunners?

At the very least, there's more Cyberpunk: Edgerunners on the way. Another season is coming soon — no, it probably won't reverse David's fate either. Sorry. In the least surprising reveal ever, it turns out that the writer really loved making us cry. So expect more of that, if anything. The man knows how to tug at heartstrings, and he's not done yet.

Here's a quick refresher on the series, in case you need it:

Detail
Info

Rating
TV-MA

Genres
Crime, Action, Anime, Science Fiction

Release Date
2022

Network
Netflix

Directors
Hiroyuki Imaishi, Noboru Furukawa, Yuichi Shimodaira, Tomoyuki Munehiro, Yoshiyuki Kaneko, Kodai Nakano, Mai Owada

Writers
Mike Pondsmith, Yoshiki Usa, Masahiko Otsuka, Bartosz Sztybor, Jan Bartkowicz, Łukasz Ludkowski

Franchise
Cyberpunk

So, where does that leave us? If you were hoping that Wuthering Waves would be the official fix for Edgerunners' tragic ending, I'm sorry to say it's not. But that doesn't mean you can't enjoy the crossover for what it is. I know I will. And who knows? Maybe one day we'll get a story that gives Lucy and David the ending they deserve. Until then, I'll be here, replaying the event and pretending it's canon. Don't judge me. ?

At the end of the day, it's okay for a crossover to just be a crossover. Not everything needs to be canon. Sometimes a bittersweet reunion is enough — even if it makes us cry all over again.

There's something about a crossover event that makes you want to dive back into the games involved, whether it's wandering through Night City again or catching up on everything you skipped in Wuthering Waves. And if you're the type who keeps a mental list of titles you'd pick up the moment the price felt right, that itch usually hits hardest right after a big collaboration drops.

These days I keep a tab open for best game deals on DealNest, mostly so I stop paying full price for games I only got curious about because of a crossover. It's a small habit, but it pairs well with a backlog that's already too long.

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