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		<title><![CDATA[DRAPL - My Forum]]></title>
		<link>https://forum.drapinballleague.com/</link>
		<description><![CDATA[DRAPL - https://forum.drapinballleague.com]]></description>
		<pubDate>Sat, 10 Oct 2026 17:31:20 +0000</pubDate>
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			<title><![CDATA[Silksong's Steel Soul Mode: The Konami Code That Unlocks Pure Suffering]]></title>
			<link>https://forum.drapinballleague.com/showthread.php?tid=2068</link>
			<pubDate>Sat, 10 Oct 2026 17:04:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.drapinballleague.com/member.php?action=profile&uid=136438">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.drapinballleague.com/showthread.php?tid=2068</guid>
			<description><![CDATA[Let me be honest with you: I am not a masochist. At least, that is what I tell myself until I see a permadeath mode in a game I love. Then suddenly I am entering ancient cheat codes at 2 a.m., whispering 'this will be fine' to my monitor. That is exactly what happened when I learned about Hollow Knight: Silksong's Steel Soul mode. In the original Hollow Knight, Steel Soul was simple and cruel: die once, and your save is gone. Silksong brings that same energy back. Normally, you would have to beat the whole game first to unlock it. But there is a shortcut, and it is hiding in plain sight.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac982759cadc433d7c355f9E58W79rX07" loading="lazy"  alt="[Image: 6ac982759cadc433d7c355f9E58W79rX07]" class="mycode_img" /><br />
<br />
The Konami Code Still Works, Because of Course It Does<br />
<br />
If you grew up anywhere near a controller, you know the Konami Code. Up, Up, Down, Down, Left, Right, Left, Right, B, A. It is the cheat code equivalent of a handshake. In Silksong, you can input it while viewing the Extras menu. Do that, and you unlock Steel Soul mode immediately. No full playthrough required. No final boss victory lap. Just a forbidden ritual and a sudden sense of dread.<br />
<br />
PCGamer credited a Reddit user for proving the unlock existed. I love that. In 2026, with datamining and guide wikis everywhere, an old-school cheat code can still feel like a secret passed around a schoolyard. Except now the schoolyard is a subreddit, and the secret is 'enjoy permanent death, idiot.'<br />
<br />
What Steel Soul Actually Does<br />
<br />
Steel Soul is not a difficulty slider. It is a lifestyle choice. Here is the basic breakdown:<br />
<br />
Mode<br />
How you unlock it<br />
What happens when you die<br />
<br />
Normal<br />
Default<br />
You respawn and try again<br />
<br />
Steel Soul<br />
Beat the game, or enter the Konami Code in Extras<br />
Your run is over. Permanently.<br />
<br />
That is it. That is the whole pitch. One life. No continues. No second chances. If you fall to a random enemy in a room you have cleared ten times, that is the run. If you misjudge a jump, that is the run. If your cat walks across your keyboard during a boss fight, that is also the run, and your cat is now the villain of your personal story.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac98279f950cf583c8cde2dTirilqg907" loading="lazy"  alt="[Image: 6ac98279f950cf583c8cde2dTirilqg907]" class="mycode_img" /><br />
<br />
Team Cherry Made Things Easier. Steel Soul Says No.<br />
<br />
After Silksong launched, plenty of players complained about the difficulty. Team Cherry listened. The first patch was designed to soften some early-game areas. Sandcarvers were supposed to deal less damage. The Moorwing and Sister Splinter bosses were meant to be a touch more merciful. Several other adjustments were aimed at making the opening hours less brutal.<br />
<br />
That is good news for most people. It is also completely irrelevant if you choose Steel Soul. You can take every kindness the patch offers and still get deleted by one bad dodge. The patch lowers the floor. Steel Soul removes the floor, the ceiling, and the safety net. If you want the gentler version, play normal mode. If you want to feel your pulse in your teeth, enter the code.<br />
<br />
Should You Do This on Your First Run?<br />
<br />
Probably not. Actually, definitely not. Steel Soul is not designed for a blind first playthrough. You do not know the boss patterns. You do not know which enemies explode. You do not know where the traps are. You do not know that one room is going to ask you to do a precision platforming sequence while something horrible breathes down your neck.<br />
<br />
But 'probably not' is not 'never.' Some people love the tension. Some people want every decision to matter. Some people think a normal save file is just a rehearsal. If you are that kind of player, the Konami Code is your enabler. It lets you skip the prerequisite and jump straight into the anxiety simulator.<br />
<br />
I tried it for about an hour. My hands were sweating. I played slower than I have ever played a game. I checked every corner twice. Then I walked into a room I thought was safe, got hit by something I never saw, and stared at the screen like it had personally betrayed me. Ten out of ten. Would suffer again.<br />
<br />
Does This Ruin the Reward?<br />
<br />
Maybe a little. Unlocking a mode by beating the game is a badge of honor. Unlocking it with a cheat code is more like finding a back door. But here is the thing: the real reward was never the unlock. The real reward is actually beating Steel Soul. Bragging that you have the mode unlocked but never played it is not impressive. Bragging that you finished a permadeath run in Silksong? That is the kind of thing that makes people either bow or back away slowly.<br />
<br />
So yes, the Konami Code diminishes the completion reward slightly. It also opens the door for more people to experience one of the most intense ways to play. I think that trade is worth it. Team Cherry clearly knows the code is there. They left it in. That feels like a wink.<br />
<br />
Final Thoughts<br />
<br />
If you are playing Silksong in 2026 and you want a fresh reason to be nervous, go to the Extras menu. Enter the code. Up, Up, Down, Down, Left, Right, Left, Right, B, A. Then start a new file and accept that every mistake is final. It is stupid. It is brutal. It is also one of the most memorable ways to replay a game I already love.<br />
<br />
Just do not blame me when your first Steel Soul run ends because you got cocky in a tutorial area. I warned you. Kind of. ?<br />
<br />
There is one other kind of preparation that has nothing to do with dodging or memorizing attack patterns: sorting out what you actually want to play next, and what it is worth paying for. Silksong may be the game consuming your evenings right now, but most players keep a wishlist running in the background — the metroidvanias, soulslikes, and indie darlings that go on sale at unpredictable moments. Catching those discounts without refreshing store pages every morning is exactly what a decent tracker is for.<br />
<br />
Instead of guessing whether a price has finally dropped, you can set a target and let an alert do the watching, which frees you up to focus on the run that actually matters. If you want that kind of patience working in your favor the next time a sale rolls around, <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">this price tracking tool</a> is a straightforward place to start — and it costs you nothing but a few minutes of setup before you dive back into Hallownest's sequel.]]></description>
			<content:encoded><![CDATA[Let me be honest with you: I am not a masochist. At least, that is what I tell myself until I see a permadeath mode in a game I love. Then suddenly I am entering ancient cheat codes at 2 a.m., whispering 'this will be fine' to my monitor. That is exactly what happened when I learned about Hollow Knight: Silksong's Steel Soul mode. In the original Hollow Knight, Steel Soul was simple and cruel: die once, and your save is gone. Silksong brings that same energy back. Normally, you would have to beat the whole game first to unlock it. But there is a shortcut, and it is hiding in plain sight.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac982759cadc433d7c355f9E58W79rX07" loading="lazy"  alt="[Image: 6ac982759cadc433d7c355f9E58W79rX07]" class="mycode_img" /><br />
<br />
The Konami Code Still Works, Because of Course It Does<br />
<br />
If you grew up anywhere near a controller, you know the Konami Code. Up, Up, Down, Down, Left, Right, Left, Right, B, A. It is the cheat code equivalent of a handshake. In Silksong, you can input it while viewing the Extras menu. Do that, and you unlock Steel Soul mode immediately. No full playthrough required. No final boss victory lap. Just a forbidden ritual and a sudden sense of dread.<br />
<br />
PCGamer credited a Reddit user for proving the unlock existed. I love that. In 2026, with datamining and guide wikis everywhere, an old-school cheat code can still feel like a secret passed around a schoolyard. Except now the schoolyard is a subreddit, and the secret is 'enjoy permanent death, idiot.'<br />
<br />
What Steel Soul Actually Does<br />
<br />
Steel Soul is not a difficulty slider. It is a lifestyle choice. Here is the basic breakdown:<br />
<br />
Mode<br />
How you unlock it<br />
What happens when you die<br />
<br />
Normal<br />
Default<br />
You respawn and try again<br />
<br />
Steel Soul<br />
Beat the game, or enter the Konami Code in Extras<br />
Your run is over. Permanently.<br />
<br />
That is it. That is the whole pitch. One life. No continues. No second chances. If you fall to a random enemy in a room you have cleared ten times, that is the run. If you misjudge a jump, that is the run. If your cat walks across your keyboard during a boss fight, that is also the run, and your cat is now the villain of your personal story.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac98279f950cf583c8cde2dTirilqg907" loading="lazy"  alt="[Image: 6ac98279f950cf583c8cde2dTirilqg907]" class="mycode_img" /><br />
<br />
Team Cherry Made Things Easier. Steel Soul Says No.<br />
<br />
After Silksong launched, plenty of players complained about the difficulty. Team Cherry listened. The first patch was designed to soften some early-game areas. Sandcarvers were supposed to deal less damage. The Moorwing and Sister Splinter bosses were meant to be a touch more merciful. Several other adjustments were aimed at making the opening hours less brutal.<br />
<br />
That is good news for most people. It is also completely irrelevant if you choose Steel Soul. You can take every kindness the patch offers and still get deleted by one bad dodge. The patch lowers the floor. Steel Soul removes the floor, the ceiling, and the safety net. If you want the gentler version, play normal mode. If you want to feel your pulse in your teeth, enter the code.<br />
<br />
Should You Do This on Your First Run?<br />
<br />
Probably not. Actually, definitely not. Steel Soul is not designed for a blind first playthrough. You do not know the boss patterns. You do not know which enemies explode. You do not know where the traps are. You do not know that one room is going to ask you to do a precision platforming sequence while something horrible breathes down your neck.<br />
<br />
But 'probably not' is not 'never.' Some people love the tension. Some people want every decision to matter. Some people think a normal save file is just a rehearsal. If you are that kind of player, the Konami Code is your enabler. It lets you skip the prerequisite and jump straight into the anxiety simulator.<br />
<br />
I tried it for about an hour. My hands were sweating. I played slower than I have ever played a game. I checked every corner twice. Then I walked into a room I thought was safe, got hit by something I never saw, and stared at the screen like it had personally betrayed me. Ten out of ten. Would suffer again.<br />
<br />
Does This Ruin the Reward?<br />
<br />
Maybe a little. Unlocking a mode by beating the game is a badge of honor. Unlocking it with a cheat code is more like finding a back door. But here is the thing: the real reward was never the unlock. The real reward is actually beating Steel Soul. Bragging that you have the mode unlocked but never played it is not impressive. Bragging that you finished a permadeath run in Silksong? That is the kind of thing that makes people either bow or back away slowly.<br />
<br />
So yes, the Konami Code diminishes the completion reward slightly. It also opens the door for more people to experience one of the most intense ways to play. I think that trade is worth it. Team Cherry clearly knows the code is there. They left it in. That feels like a wink.<br />
<br />
Final Thoughts<br />
<br />
If you are playing Silksong in 2026 and you want a fresh reason to be nervous, go to the Extras menu. Enter the code. Up, Up, Down, Down, Left, Right, Left, Right, B, A. Then start a new file and accept that every mistake is final. It is stupid. It is brutal. It is also one of the most memorable ways to replay a game I already love.<br />
<br />
Just do not blame me when your first Steel Soul run ends because you got cocky in a tutorial area. I warned you. Kind of. ?<br />
<br />
There is one other kind of preparation that has nothing to do with dodging or memorizing attack patterns: sorting out what you actually want to play next, and what it is worth paying for. Silksong may be the game consuming your evenings right now, but most players keep a wishlist running in the background — the metroidvanias, soulslikes, and indie darlings that go on sale at unpredictable moments. Catching those discounts without refreshing store pages every morning is exactly what a decent tracker is for.<br />
<br />
Instead of guessing whether a price has finally dropped, you can set a target and let an alert do the watching, which frees you up to focus on the run that actually matters. If you want that kind of patience working in your favor the next time a sale rolls around, <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">this price tracking tool</a> is a straightforward place to start — and it costs you nothing but a few minutes of setup before you dive back into Hallownest's sequel.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Silksong Bilewater Map Guide: Find Shakra, Buy the Map, Survive the Poison]]></title>
			<link>https://forum.drapinballleague.com/showthread.php?tid=2067</link>
			<pubDate>Sat, 10 Oct 2026 15:25:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.drapinballleague.com/member.php?action=profile&uid=136438">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.drapinballleague.com/showthread.php?tid=2067</guid>
			<description><![CDATA[I still remember my first real trip into Bilewater in Hollow Knight: Silksong. I did not sip the water, obviously, because one sip would probably melt Hornet's mask from the inside out. Even in 2026, after countless route videos and patch tweaks, Bilewater remains one of the easiest places to get hopelessly lost in. The water is poison, the maggots are always hungry, and they chew through Hornet's Silk like termites in a wooden church. Fewer skills, fewer heals, more panic. If you are tired of wandering in circles, here is how I find the Bilewater map in Silksong and buy it from Shakra.<br />
<br />
Why the Bilewater map matters<br />
<br />
Bilewater is not a small side room. It is a large, ugly, sprawling area, and the poison does more than tick damage. The maggots in the water eat away at Hornet's Silk, which makes it harder to use skills or regenerate masks. That combination turns every wrong turn into a slow death spiral. A map is not a luxury here. It is a lantern in a cave of bad decisions.<br />
<br />
The catch is that Shakra will not sell you the Bilewater map right away. You can only buy it after obtaining the Faydown Cloak, the double jump ability. In the early game, Bilewater is only accessed from Sinner's Road, and without double jump, you can reach Shakra's area but not fully explore beyond it. Even if you somehow cheese your way up to her, the rest of Bilewater requires the Faydown Cloak to explore further and access the next area.<br />
<br />
Getting to Shakra step by step<br />
<br />
From the Bilewater entrance through Sinner's Road, go right across the cage and into the next room. Keep going right while avoiding the water. Some platforms are guarded by enemies, and some ropes will trigger traps if you cut them. Be careful. Treat those ropes like tripwires in a minefield: if you do not need to slash them, do not slash them.<br />
<br />
Stay in the same direction until you can jump onto a cage to go up to a higher platform. Jump across the platforms filled with traps, then go up by clinging to the walls. Keep climbing while avoiding the enemies until you eventually find a platform to the left. The door there leads to the next room.<br />
<br />
Use the cage as leverage to jump left and proceed ahead. The goal is to keep going left until you start seeing Shakra's signature rings. They are like breadcrumbs in a haunted forest, except these breadcrumbs hum with merchant energy.<br />
<br />
Eventually, Hornet will reach the end of the path, and above her will be a narrow tunnel full of Shakra's rings. One small problem early-game players might face is that they cannot reach the tunnel unless they possess the Faydown Cloak, aka the double jump. Even if somehow they managed to jump up, the rest of Bilewater requires that ability to explore further and access the next area.<br />
<br />
Open the Bellway and rest first<br />
<br />
Once the tunnel appears, do not rush straight up. First, go left and follow the sign to open the Bellway and rest on a bench in Bilewater. This is important. If you die later, and you probably will, that bench becomes your lifeline instead of a long, poisonous walk of shame.<br />
<br />
After that, use the double jump to cling to the tunnel's walls and go up. Double jump again and aim Clawline on the right side to land on the platform and avoid the spikes. Next, use the green bulbs to go higher and climb the platform to the right. Shakra will be waiting inside, humming her usual tune. Speak with her to purchase the Bilewater Map for 90 Rosaries in Hollow Knight: Silksong.<br />
<br />
What you get for 90 Rosaries<br />
<br />
Once you buy the map, you can finally explore the areas you missed and figure out how to move on to the next one. In 2026, with so many players deep into Silksong, the Bilewater map is still one of the best purchases you can make. It costs 90 Rosaries, but it saves hours of confused backtracking.<br />
<br />
Threat<br />
Why it hurts<br />
My counter<br />
<br />
Poison water<br />
Constant damage and panic<br />
Platform carefully; never rush<br />
<br />
Maggots<br />
Eat Silk and reduce skills/heals<br />
Kill from range or avoid entirely<br />
<br />
Trap ropes<br />
Trigger spikes or enemy ambushes<br />
Do not cut suspicious ropes<br />
<br />
Narrow tunnels<br />
Require double jump and Clawline<br />
Get Faydown Cloak first<br />
<br />
Enemies on platforms<br />
Knockback into poison<br />
Clear or bait them before jumping<br />
<br />
Final tips from my own Bilewater failures<br />
<br />
Buy the map as soon as you have the Faydown Cloak and 90 Rosaries. Open the Bellway and bench before climbing to Shakra. Do not fight every enemy. Sometimes running past a problem is the correct strategy, especially when the floor is literal acid. And if you fall into the water, do not panic-jump. Panic-jumping is how you land in more water.<br />
<br />
Bilewater is a maze that wants you to drown in your own confidence. The map turns that maze into a checklist. You will still die, but at least you will know where you died, why you died, and which poisonous corner to avoid next time. That is worth 90 Rosaries every single run.<br />
<br />
If you are still deciding whether to pick up Silksong or fill the gaps in your library between runs, the price you pay matters as much as the route you take. Rather than checking the store page every other day and hoping for a discount, I started keeping a <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">steam sale tracker</a> open in a second tab, which quietly flags when wishlisted titles actually drop instead of leaving it to luck. It is the same habit that saved me from overpaying on the last few indie metroidvanias I bought, and it costs nothing to check.<br />
<br />
That kind of patience pays off in games like this one, where a single misjudged purchase stings almost as much as a bad Clawline into spikes. Watch the price, wait for the dip, and spend the difference on Rosaries instead.]]></description>
			<content:encoded><![CDATA[I still remember my first real trip into Bilewater in Hollow Knight: Silksong. I did not sip the water, obviously, because one sip would probably melt Hornet's mask from the inside out. Even in 2026, after countless route videos and patch tweaks, Bilewater remains one of the easiest places to get hopelessly lost in. The water is poison, the maggots are always hungry, and they chew through Hornet's Silk like termites in a wooden church. Fewer skills, fewer heals, more panic. If you are tired of wandering in circles, here is how I find the Bilewater map in Silksong and buy it from Shakra.<br />
<br />
Why the Bilewater map matters<br />
<br />
Bilewater is not a small side room. It is a large, ugly, sprawling area, and the poison does more than tick damage. The maggots in the water eat away at Hornet's Silk, which makes it harder to use skills or regenerate masks. That combination turns every wrong turn into a slow death spiral. A map is not a luxury here. It is a lantern in a cave of bad decisions.<br />
<br />
The catch is that Shakra will not sell you the Bilewater map right away. You can only buy it after obtaining the Faydown Cloak, the double jump ability. In the early game, Bilewater is only accessed from Sinner's Road, and without double jump, you can reach Shakra's area but not fully explore beyond it. Even if you somehow cheese your way up to her, the rest of Bilewater requires the Faydown Cloak to explore further and access the next area.<br />
<br />
Getting to Shakra step by step<br />
<br />
From the Bilewater entrance through Sinner's Road, go right across the cage and into the next room. Keep going right while avoiding the water. Some platforms are guarded by enemies, and some ropes will trigger traps if you cut them. Be careful. Treat those ropes like tripwires in a minefield: if you do not need to slash them, do not slash them.<br />
<br />
Stay in the same direction until you can jump onto a cage to go up to a higher platform. Jump across the platforms filled with traps, then go up by clinging to the walls. Keep climbing while avoiding the enemies until you eventually find a platform to the left. The door there leads to the next room.<br />
<br />
Use the cage as leverage to jump left and proceed ahead. The goal is to keep going left until you start seeing Shakra's signature rings. They are like breadcrumbs in a haunted forest, except these breadcrumbs hum with merchant energy.<br />
<br />
Eventually, Hornet will reach the end of the path, and above her will be a narrow tunnel full of Shakra's rings. One small problem early-game players might face is that they cannot reach the tunnel unless they possess the Faydown Cloak, aka the double jump. Even if somehow they managed to jump up, the rest of Bilewater requires that ability to explore further and access the next area.<br />
<br />
Open the Bellway and rest first<br />
<br />
Once the tunnel appears, do not rush straight up. First, go left and follow the sign to open the Bellway and rest on a bench in Bilewater. This is important. If you die later, and you probably will, that bench becomes your lifeline instead of a long, poisonous walk of shame.<br />
<br />
After that, use the double jump to cling to the tunnel's walls and go up. Double jump again and aim Clawline on the right side to land on the platform and avoid the spikes. Next, use the green bulbs to go higher and climb the platform to the right. Shakra will be waiting inside, humming her usual tune. Speak with her to purchase the Bilewater Map for 90 Rosaries in Hollow Knight: Silksong.<br />
<br />
What you get for 90 Rosaries<br />
<br />
Once you buy the map, you can finally explore the areas you missed and figure out how to move on to the next one. In 2026, with so many players deep into Silksong, the Bilewater map is still one of the best purchases you can make. It costs 90 Rosaries, but it saves hours of confused backtracking.<br />
<br />
Threat<br />
Why it hurts<br />
My counter<br />
<br />
Poison water<br />
Constant damage and panic<br />
Platform carefully; never rush<br />
<br />
Maggots<br />
Eat Silk and reduce skills/heals<br />
Kill from range or avoid entirely<br />
<br />
Trap ropes<br />
Trigger spikes or enemy ambushes<br />
Do not cut suspicious ropes<br />
<br />
Narrow tunnels<br />
Require double jump and Clawline<br />
Get Faydown Cloak first<br />
<br />
Enemies on platforms<br />
Knockback into poison<br />
Clear or bait them before jumping<br />
<br />
Final tips from my own Bilewater failures<br />
<br />
Buy the map as soon as you have the Faydown Cloak and 90 Rosaries. Open the Bellway and bench before climbing to Shakra. Do not fight every enemy. Sometimes running past a problem is the correct strategy, especially when the floor is literal acid. And if you fall into the water, do not panic-jump. Panic-jumping is how you land in more water.<br />
<br />
Bilewater is a maze that wants you to drown in your own confidence. The map turns that maze into a checklist. You will still die, but at least you will know where you died, why you died, and which poisonous corner to avoid next time. That is worth 90 Rosaries every single run.<br />
<br />
If you are still deciding whether to pick up Silksong or fill the gaps in your library between runs, the price you pay matters as much as the route you take. Rather than checking the store page every other day and hoping for a discount, I started keeping a <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">steam sale tracker</a> open in a second tab, which quietly flags when wishlisted titles actually drop instead of leaving it to luck. It is the same habit that saved me from overpaying on the last few indie metroidvanias I bought, and it costs nothing to check.<br />
<br />
That kind of patience pays off in games like this one, where a single misjudged purchase stings almost as much as a bad Clawline into spikes. Watch the price, wait for the dip, and spend the difference on Rosaries instead.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sequels That Took Forever and Somehow Nailed It]]></title>
			<link>https://forum.drapinballleague.com/showthread.php?tid=2066</link>
			<pubDate>Sat, 10 Oct 2026 14:19:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.drapinballleague.com/member.php?action=profile&uid=136438">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.drapinballleague.com/showthread.php?tid=2066</guid>
			<description><![CDATA[Hi, my name is a person who has watched too many teaser trailers, and I have a problem: I believe release dates are suggestions. Sometimes games get announced way too early. A flashy logo appears at Nintendo Direct, The Game Awards, Gamescom, or the late, great E3, and suddenly I am emotionally invested in a project that will not be playable until my hairline has its own opinion. Marvel's Wolverine? Teased. Kingdom Hearts 4? Teased. The next Mass Effect? Teased, presumably, while we all stare at a nebula and pretend that counts as news. Who among us has not rewatched a 2021 trailer in 2026 and whispered, any day now, buddy? <br />
<br />
But here is the thing: when a long-awaited sequel finally arrives and it is actually good, the wait can feel like a weird badge of honor. In 2026, we have plenty of evidence that patience sometimes pays off, and also plenty of evidence that I should maybe touch grass between announcements. Let us look at the sequels that made the suffering worth it. <br />
<br />
Hollow Knight: Silksong: Six Years, One Very Fast Bug<br />
<br />
Silksong was the poster child for waiting. Six years of development, endless memes, and a community that turned clown makeup into a lifestyle. But when it finally arrived, the early impressions were positive, and suddenly everyone was sprinting through the game to avoid spoilers like it was a race against the internet itself. Is it hard? Yes. Did some people debate the difficulty until their keyboards melted? Also yes. But the art style is a step up from the original, with brighter colors and more detailed animations. Hornet moves faster and more fluidly than The Knight, and the game is bigger. As a Metroidvania fan, I can confirm that this is the good kind of waiting: the kind where the sequel does not just repeat the first game but builds a shinier, scarier, more acrobatic throne on top of it. <br />
<br />
Red Dead Redemption 2: Eight Years to Become a Cowboy<br />
<br />
Red Dead Redemption 2 satisfied fans who had been craving a sequel since 2010. Eight years was a long time, but Rockstar used that time to make a world so big and detailed that I once spent twenty minutes watching Arthur Morgan brush a horse. The gameplay was more complex, the story was intense and heartfelt, and player choice could shape the experience. You could play it as a typical Rockstar story, or you could treat it as a Wild West simulator and live out your best cowboy days. Who needs therapy when you have a camp full of sad outlaws and a debt to society? <br />
<br />
Alan Wake 2: Thirteen Years of Flashlight Therapy<br />
<br />
Alan Wake came out in 2010, and Alan Wake 2 did not arrive until 2023. That is a long time to keep a flashlight charged. The game is short, but it is packed with great moments, music plays a big role like in many Remedy games, and the horror elements are genuinely terrifying in the dark. The gameplay is more open than fans expected, especially after the first game. The cliffhanger ending is brutal, but hopefully we will not wait another thirteen years for answers. I am not sure my nerves can handle another decade of shadowy trees. <br />
<br />
Baldur's Gate 3: The Return Nobody Thought Was Possible<br />
<br />
Baldur's Gate: Siege of Dragonspear was a 2016 expansion to Baldur's Gate: Enhanced Edition, which was a 2012 release. It was the last entry before Baldur's Gate 3 fully launched in 2023, but realistically fans had been waiting since 2000, when the second mainline game released. No one thought a sequel was possible, because many old developers had moved on. Then the franchise returned, grabbed a ridiculous amount of attention, and earned it. It was a groundbreaking return to form for CRPGs, and I say that as someone who rolled a natural 1 on patience. <br />
<br />
Final Fantasy 7 Remake and Rebirth: A Trilogy of Teases<br />
<br />
Final Fantasy 7 blew the lid off the PS1 in 1997. When Square Enix showed a tech demo of the opening on PS3 in 2005, fans got excited. That demo was never a real game, but that did not stop us from dreaming. Then, in 2015, the remake was announced for real. It hit a snag, but Final Fantasy 7 Remake released in 2020 as part of a trilogy. It may not be exactly what fans expected, but the action gameplay and story twists won people over. Rebirth was received even better. Is it weird to be emotionally attached to a remake of a game I already played? Yes. Is it also wonderful? Also yes. <br />
<br />
Donkey Kong Bananza: DK Finally Got His Groove Back<br />
<br />
Donkey Kong fans were not doing well for a decade. Donkey Kong Country: Tropical Freeze was a 2014 Wii U game and the last entry in the series. Even though DK kicked off Mario's career in 1981, Mario became the cash cow. Then fans were rewarded in a way they could not have predicted with Donkey Kong Bananza. DK was back, better than ever, and this time in 3D with fully destructible environments. It was a new look and a new gameplay style, and that is exactly what helped it excel. Sometimes the monkey needs to smash everything to feel alive. <br />
<br />
Kingdom Hearts 3: The Wait Was Full of Spin-Offs<br />
<br />
Kingdom Hearts 2 released in 2006 in North America, one year after Japan. Kingdom Hearts 3 did not release until 2019, with spin-offs filling the gap, the last prominent one being 2012's Kingdom Hearts: Dream Drop Distance. Fans had portable games and HD collections, but it was not the same as a mainline console follow-up. Kingdom Hearts 3 was worth it, though, with fluid combat and camera controls that fixed so many PS2-era issues. Who knew that waiting over a decade would make a Keyblade feel like a family heirloom? <br />
<br />
Psychonauts 2: The Sequel Nobody Expected<br />
<br />
Psychonauts 2 is a game fans basically never thought would happen. Most Double Fine games are experimental one-offs and rarely become franchises. A decade after the original, a sequel was announced in 2015, which was shocking. Even then, it did not materialize until 2021. It felt like the game Double Fine wanted to make in 2005, with strange visual experiments and gameplay tricks only modern hardware could handle. The original was a cult hit, but Psychonauts 2 made itself known far and wide as something everyone should pay attention to. <br />
<br />
The Waiting Table<br />
<br />
Game<br />
Wait<br />
Worth It?<br />
<br />
Hollow Knight: Silksong<br />
6 years<br />
Yes, if you like suffering beautifully<br />
<br />
Red Dead Redemption 2<br />
8 years<br />
Yes, cowboy<br />
<br />
Alan Wake 2<br />
13 years<br />
Yes, bring a flashlight<br />
<br />
Baldur's Gate 3<br />
23 years since BG2<br />
Yes, critical success<br />
<br />
Final Fantasy 7 Remake<br />
23 years since original<br />
Yes, in parts<br />
<br />
Donkey Kong Bananza<br />
11 years since Tropical Freeze<br />
Yes, banana<br />
<br />
Kingdom Hearts 3<br />
13 years since KH2<br />
Yes, mostly<br />
<br />
Psychonauts 2<br />
16 years since original<br />
Yes, very much<br />
<br />
So, what have we learned in 2026? Early announcements are emotional gambling. They are also sometimes worth it. A teaser can make us wait six, eight, or thirteen years, and if the sequel lands well, we forgive the silence. If it does not, we sharpen our pitchforks. But when a game like Silksong, Red Dead Redemption 2, Alan Wake 2, Baldur's Gate 3, Final Fantasy 7 Remake, Donkey Kong Bananza, Kingdom Hearts 3, or Psychonauts 2 finally arrives and delivers, the wait becomes part of the story. And honestly? I will keep watching those trailers. I will keep whispering any day now. I will keep being a clown, because sometimes the circus is worth it. ?<br />
<br />
All that patience and hype eventually leads to a purchase decision, though. When a long-delayed sequel finally arrives, you want to make sure your money goes as far as your excitement does—especially if you're also catching up on older entries in the series.<br />
<br />
That's where a resource like DealNest comes in. It gathers deals from various storefronts so you can compare prices without hopping between tabs. Before you commit to that next adventure, take a moment to <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">check game prices</a> and see if you can start playing for less. After waiting years for a game, saving a few bucks feels like a bonus quest.]]></description>
			<content:encoded><![CDATA[Hi, my name is a person who has watched too many teaser trailers, and I have a problem: I believe release dates are suggestions. Sometimes games get announced way too early. A flashy logo appears at Nintendo Direct, The Game Awards, Gamescom, or the late, great E3, and suddenly I am emotionally invested in a project that will not be playable until my hairline has its own opinion. Marvel's Wolverine? Teased. Kingdom Hearts 4? Teased. The next Mass Effect? Teased, presumably, while we all stare at a nebula and pretend that counts as news. Who among us has not rewatched a 2021 trailer in 2026 and whispered, any day now, buddy? <br />
<br />
But here is the thing: when a long-awaited sequel finally arrives and it is actually good, the wait can feel like a weird badge of honor. In 2026, we have plenty of evidence that patience sometimes pays off, and also plenty of evidence that I should maybe touch grass between announcements. Let us look at the sequels that made the suffering worth it. <br />
<br />
Hollow Knight: Silksong: Six Years, One Very Fast Bug<br />
<br />
Silksong was the poster child for waiting. Six years of development, endless memes, and a community that turned clown makeup into a lifestyle. But when it finally arrived, the early impressions were positive, and suddenly everyone was sprinting through the game to avoid spoilers like it was a race against the internet itself. Is it hard? Yes. Did some people debate the difficulty until their keyboards melted? Also yes. But the art style is a step up from the original, with brighter colors and more detailed animations. Hornet moves faster and more fluidly than The Knight, and the game is bigger. As a Metroidvania fan, I can confirm that this is the good kind of waiting: the kind where the sequel does not just repeat the first game but builds a shinier, scarier, more acrobatic throne on top of it. <br />
<br />
Red Dead Redemption 2: Eight Years to Become a Cowboy<br />
<br />
Red Dead Redemption 2 satisfied fans who had been craving a sequel since 2010. Eight years was a long time, but Rockstar used that time to make a world so big and detailed that I once spent twenty minutes watching Arthur Morgan brush a horse. The gameplay was more complex, the story was intense and heartfelt, and player choice could shape the experience. You could play it as a typical Rockstar story, or you could treat it as a Wild West simulator and live out your best cowboy days. Who needs therapy when you have a camp full of sad outlaws and a debt to society? <br />
<br />
Alan Wake 2: Thirteen Years of Flashlight Therapy<br />
<br />
Alan Wake came out in 2010, and Alan Wake 2 did not arrive until 2023. That is a long time to keep a flashlight charged. The game is short, but it is packed with great moments, music plays a big role like in many Remedy games, and the horror elements are genuinely terrifying in the dark. The gameplay is more open than fans expected, especially after the first game. The cliffhanger ending is brutal, but hopefully we will not wait another thirteen years for answers. I am not sure my nerves can handle another decade of shadowy trees. <br />
<br />
Baldur's Gate 3: The Return Nobody Thought Was Possible<br />
<br />
Baldur's Gate: Siege of Dragonspear was a 2016 expansion to Baldur's Gate: Enhanced Edition, which was a 2012 release. It was the last entry before Baldur's Gate 3 fully launched in 2023, but realistically fans had been waiting since 2000, when the second mainline game released. No one thought a sequel was possible, because many old developers had moved on. Then the franchise returned, grabbed a ridiculous amount of attention, and earned it. It was a groundbreaking return to form for CRPGs, and I say that as someone who rolled a natural 1 on patience. <br />
<br />
Final Fantasy 7 Remake and Rebirth: A Trilogy of Teases<br />
<br />
Final Fantasy 7 blew the lid off the PS1 in 1997. When Square Enix showed a tech demo of the opening on PS3 in 2005, fans got excited. That demo was never a real game, but that did not stop us from dreaming. Then, in 2015, the remake was announced for real. It hit a snag, but Final Fantasy 7 Remake released in 2020 as part of a trilogy. It may not be exactly what fans expected, but the action gameplay and story twists won people over. Rebirth was received even better. Is it weird to be emotionally attached to a remake of a game I already played? Yes. Is it also wonderful? Also yes. <br />
<br />
Donkey Kong Bananza: DK Finally Got His Groove Back<br />
<br />
Donkey Kong fans were not doing well for a decade. Donkey Kong Country: Tropical Freeze was a 2014 Wii U game and the last entry in the series. Even though DK kicked off Mario's career in 1981, Mario became the cash cow. Then fans were rewarded in a way they could not have predicted with Donkey Kong Bananza. DK was back, better than ever, and this time in 3D with fully destructible environments. It was a new look and a new gameplay style, and that is exactly what helped it excel. Sometimes the monkey needs to smash everything to feel alive. <br />
<br />
Kingdom Hearts 3: The Wait Was Full of Spin-Offs<br />
<br />
Kingdom Hearts 2 released in 2006 in North America, one year after Japan. Kingdom Hearts 3 did not release until 2019, with spin-offs filling the gap, the last prominent one being 2012's Kingdom Hearts: Dream Drop Distance. Fans had portable games and HD collections, but it was not the same as a mainline console follow-up. Kingdom Hearts 3 was worth it, though, with fluid combat and camera controls that fixed so many PS2-era issues. Who knew that waiting over a decade would make a Keyblade feel like a family heirloom? <br />
<br />
Psychonauts 2: The Sequel Nobody Expected<br />
<br />
Psychonauts 2 is a game fans basically never thought would happen. Most Double Fine games are experimental one-offs and rarely become franchises. A decade after the original, a sequel was announced in 2015, which was shocking. Even then, it did not materialize until 2021. It felt like the game Double Fine wanted to make in 2005, with strange visual experiments and gameplay tricks only modern hardware could handle. The original was a cult hit, but Psychonauts 2 made itself known far and wide as something everyone should pay attention to. <br />
<br />
The Waiting Table<br />
<br />
Game<br />
Wait<br />
Worth It?<br />
<br />
Hollow Knight: Silksong<br />
6 years<br />
Yes, if you like suffering beautifully<br />
<br />
Red Dead Redemption 2<br />
8 years<br />
Yes, cowboy<br />
<br />
Alan Wake 2<br />
13 years<br />
Yes, bring a flashlight<br />
<br />
Baldur's Gate 3<br />
23 years since BG2<br />
Yes, critical success<br />
<br />
Final Fantasy 7 Remake<br />
23 years since original<br />
Yes, in parts<br />
<br />
Donkey Kong Bananza<br />
11 years since Tropical Freeze<br />
Yes, banana<br />
<br />
Kingdom Hearts 3<br />
13 years since KH2<br />
Yes, mostly<br />
<br />
Psychonauts 2<br />
16 years since original<br />
Yes, very much<br />
<br />
So, what have we learned in 2026? Early announcements are emotional gambling. They are also sometimes worth it. A teaser can make us wait six, eight, or thirteen years, and if the sequel lands well, we forgive the silence. If it does not, we sharpen our pitchforks. But when a game like Silksong, Red Dead Redemption 2, Alan Wake 2, Baldur's Gate 3, Final Fantasy 7 Remake, Donkey Kong Bananza, Kingdom Hearts 3, or Psychonauts 2 finally arrives and delivers, the wait becomes part of the story. And honestly? I will keep watching those trailers. I will keep whispering any day now. I will keep being a clown, because sometimes the circus is worth it. ?<br />
<br />
All that patience and hype eventually leads to a purchase decision, though. When a long-delayed sequel finally arrives, you want to make sure your money goes as far as your excitement does—especially if you're also catching up on older entries in the series.<br />
<br />
That's where a resource like DealNest comes in. It gathers deals from various storefronts so you can compare prices without hopping between tabs. Before you commit to that next adventure, take a moment to <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">check game prices</a> and see if you can start playing for less. After waiting years for a game, saving a few bucks feels like a bonus quest.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Witcher 3 on Xbox Series S in 2026: Is the v5.00b Remaster Worth It?]]></title>
			<link>https://forum.drapinballleague.com/showthread.php?tid=2065</link>
			<pubDate>Sat, 10 Oct 2026 12:05:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.drapinballleague.com/member.php?action=profile&uid=136438">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.drapinballleague.com/showthread.php?tid=2065</guid>
			<description><![CDATA[In October 2026, The Witcher 3's v5.0 Remastered update has r/XboxSeriesS split. Series X owners brag about full ray tracing. Series S owners, meanwhile, are still re-litigating the same 30fps vs 60fps mode meta they have argued over since 2022. The real question is not whether Geralt's swan song looks better. It is whether the v5.00b hotfix makes a fresh playthrough worth the money right now.<br />
<br />
Performance &amp; Graphics Meta for Xbox Series S (v5.00b Hotfixed)<br />
<br />
Two modes define the Series S experience, and neither is a clean sweep. Quality Mode renders at dynamic 1440p upscaled with subsurface scattering, a rebuilt image-based lighting (IBL) model, and ray-traced local shadows, all locked to 30fps. Performance Mode chases 60fps at dynamic 1080p, but heavy combat and Roach gallops drag it toward 500-720p. VRR up to 90Hz rescues frame pacing on compatible panels. Region fast travel, Velen to Skellige, loads in under 4 seconds either way.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac18270d507e4481a5d33b6LRtJKZYv07" loading="lazy"  alt="[Image: 6ac18270d507e4481a5d33b6LRtJKZYv07]" class="mycode_img" /><br />
<br />
Mode<br />
Resolution<br />
Frame Rate<br />
Trade-off<br />
<br />
Quality<br />
Dynamic 1440p upscaled<br />
Locked 30fps<br />
Sharper foliage, ray-traced local shadows — best for exploration<br />
<br />
Performance<br />
Dynamic 1080p (500-720p in high motion)<br />
60fps target, VRR to 90Hz<br />
Lighter foliage, reduced texture filtering, blurry in motion<br />
<br />
HDR was the launch-week pain point, and v5.00b resolves the washed-out image that flooded early threads. r/Witcher3 users still recommend a small gamma tweak after patching so GTAO ambient shading reads correctly in Novigrad's alleys and caves. That fix matters more than any resolution bump. Without it, the remaster's new lighting model can look flat in the places where it should feel most atmospheric.<br />
<br />
2026 Remastered Gameplay Overhauls &amp; Upcoming Content<br />
<br />
This is not a texture pack. The 2026 Remastered build rewrites systems that annoyed players for a decade. The changes are structural, not cosmetic.<br />
<br />
Rebuilt skill tree — flexible progression replaces the rigid 2015 slot system, so hybrid builds actually function.<br />
<br />
Revamped combat — new Geralt and Roach animations plus a gap-closing mechanic make swordplay responsive instead of sticky.<br />
<br />
Armor transmog — keep endgame stats while wearing any discovered set.<br />
<br />
mod.io support — install curated community mods straight from the main menu, no PC required.<br />
<br />
Bundled value is where the math gets silly. Hearts of Stone and Blood and Wine are now free for every owner, adding 50+ hours of top-tier narrative. CDPR's Songs of the Past expansion lands in 2027 and uses this remaster as its technical base, so a fresh playthrough now doubles as prep. For anyone who bounced off the original in 2015, the 2026 build finally feels like the version that respects their time.<br />
<br />
Pricing &amp; Value Breakdown for October 2026<br />
<br />
On the official store, the Remastered Complete Edition sits at &#36;49.99 but drops to &#36;24.99 through mid-October. Every owner of an older Xbox version upgrades free. Third-party keys undercut that hard: Complete Edition codes run &#36;5.50-&#36;11.00, with historical lows near &#36;2.96 for eligible Xbox One keys that still qualify for the free upgrade. For verified, current listings from reputable sellers, <a href="https://gamepriceradar.com/compare/the-witcher-3-wild-hunt-xbox-series" target="_blank" rel="noopener" class="mycode_url">The Witcher 3: Wild Hunt (Xbox Series X/S) lowest price &amp; CDKey deals</a> is what most bargain hunters bookmark.<br />
<br />
Cost-per-hour is the only metric that matters here. <a href="https://en.wikipedia.org/wiki/The_Witcher_3:_Wild_Hunt" target="_blank" rel="noopener" class="mycode_url">The Witcher 3: Wild Hunt Wikipedia</a> confirms the base game plus both expansions delivers 200+ hours of content. At &#36;24.99 that is roughly &#36;0.12 per hour, and a &#36;10 key pushes it under &#36;0.05. That ratio is why the sub keeps calling it the best playtime-per-dollar RPG on the console. Few games in 2026 come close, and almost none do it with this much narrative weight.<br />
<br />
Final Verdict: Is The Witcher 3 Worth Playing on Xbox Series S in 2026?<br />
<br />
Yes, for nearly every Series S owner. On a 4K TV, run Quality Mode. The 30fps lock buys the sharpest image the console can produce. On a 1080p monitor, switch to Performance Mode with VRR enabled and accept the motion blur as the price of fluid combat. The v5.00b hotfix makes both modes more stable than they were at launch, and the gameplay overhauls give returning players a real reason to start over.<br />
<br />
The single caveat: if a player refuses to play below crisp 4K 60fps, Performance Mode's 500-720p dips will bother them, and Quality Mode's 30fps will bother them more. Everyone else gets a 200-hour, fully modernized RPG for the price of a coffee. That is the strongest cost-per-hour playtime on the platform heading into 2027, and it is not particularly close. The Witcher 3 on Xbox Series S in 2026 is not just a remaster. It is the definitive excuse to finally finish the hunt.]]></description>
			<content:encoded><![CDATA[In October 2026, The Witcher 3's v5.0 Remastered update has r/XboxSeriesS split. Series X owners brag about full ray tracing. Series S owners, meanwhile, are still re-litigating the same 30fps vs 60fps mode meta they have argued over since 2022. The real question is not whether Geralt's swan song looks better. It is whether the v5.00b hotfix makes a fresh playthrough worth the money right now.<br />
<br />
Performance &amp; Graphics Meta for Xbox Series S (v5.00b Hotfixed)<br />
<br />
Two modes define the Series S experience, and neither is a clean sweep. Quality Mode renders at dynamic 1440p upscaled with subsurface scattering, a rebuilt image-based lighting (IBL) model, and ray-traced local shadows, all locked to 30fps. Performance Mode chases 60fps at dynamic 1080p, but heavy combat and Roach gallops drag it toward 500-720p. VRR up to 90Hz rescues frame pacing on compatible panels. Region fast travel, Velen to Skellige, loads in under 4 seconds either way.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac18270d507e4481a5d33b6LRtJKZYv07" loading="lazy"  alt="[Image: 6ac18270d507e4481a5d33b6LRtJKZYv07]" class="mycode_img" /><br />
<br />
Mode<br />
Resolution<br />
Frame Rate<br />
Trade-off<br />
<br />
Quality<br />
Dynamic 1440p upscaled<br />
Locked 30fps<br />
Sharper foliage, ray-traced local shadows — best for exploration<br />
<br />
Performance<br />
Dynamic 1080p (500-720p in high motion)<br />
60fps target, VRR to 90Hz<br />
Lighter foliage, reduced texture filtering, blurry in motion<br />
<br />
HDR was the launch-week pain point, and v5.00b resolves the washed-out image that flooded early threads. r/Witcher3 users still recommend a small gamma tweak after patching so GTAO ambient shading reads correctly in Novigrad's alleys and caves. That fix matters more than any resolution bump. Without it, the remaster's new lighting model can look flat in the places where it should feel most atmospheric.<br />
<br />
2026 Remastered Gameplay Overhauls &amp; Upcoming Content<br />
<br />
This is not a texture pack. The 2026 Remastered build rewrites systems that annoyed players for a decade. The changes are structural, not cosmetic.<br />
<br />
Rebuilt skill tree — flexible progression replaces the rigid 2015 slot system, so hybrid builds actually function.<br />
<br />
Revamped combat — new Geralt and Roach animations plus a gap-closing mechanic make swordplay responsive instead of sticky.<br />
<br />
Armor transmog — keep endgame stats while wearing any discovered set.<br />
<br />
mod.io support — install curated community mods straight from the main menu, no PC required.<br />
<br />
Bundled value is where the math gets silly. Hearts of Stone and Blood and Wine are now free for every owner, adding 50+ hours of top-tier narrative. CDPR's Songs of the Past expansion lands in 2027 and uses this remaster as its technical base, so a fresh playthrough now doubles as prep. For anyone who bounced off the original in 2015, the 2026 build finally feels like the version that respects their time.<br />
<br />
Pricing &amp; Value Breakdown for October 2026<br />
<br />
On the official store, the Remastered Complete Edition sits at &#36;49.99 but drops to &#36;24.99 through mid-October. Every owner of an older Xbox version upgrades free. Third-party keys undercut that hard: Complete Edition codes run &#36;5.50-&#36;11.00, with historical lows near &#36;2.96 for eligible Xbox One keys that still qualify for the free upgrade. For verified, current listings from reputable sellers, <a href="https://gamepriceradar.com/compare/the-witcher-3-wild-hunt-xbox-series" target="_blank" rel="noopener" class="mycode_url">The Witcher 3: Wild Hunt (Xbox Series X/S) lowest price &amp; CDKey deals</a> is what most bargain hunters bookmark.<br />
<br />
Cost-per-hour is the only metric that matters here. <a href="https://en.wikipedia.org/wiki/The_Witcher_3:_Wild_Hunt" target="_blank" rel="noopener" class="mycode_url">The Witcher 3: Wild Hunt Wikipedia</a> confirms the base game plus both expansions delivers 200+ hours of content. At &#36;24.99 that is roughly &#36;0.12 per hour, and a &#36;10 key pushes it under &#36;0.05. That ratio is why the sub keeps calling it the best playtime-per-dollar RPG on the console. Few games in 2026 come close, and almost none do it with this much narrative weight.<br />
<br />
Final Verdict: Is The Witcher 3 Worth Playing on Xbox Series S in 2026?<br />
<br />
Yes, for nearly every Series S owner. On a 4K TV, run Quality Mode. The 30fps lock buys the sharpest image the console can produce. On a 1080p monitor, switch to Performance Mode with VRR enabled and accept the motion blur as the price of fluid combat. The v5.00b hotfix makes both modes more stable than they were at launch, and the gameplay overhauls give returning players a real reason to start over.<br />
<br />
The single caveat: if a player refuses to play below crisp 4K 60fps, Performance Mode's 500-720p dips will bother them, and Quality Mode's 30fps will bother them more. Everyone else gets a 200-hour, fully modernized RPG for the price of a coffee. That is the strongest cost-per-hour playtime on the platform heading into 2027, and it is not particularly close. The Witcher 3 on Xbox Series S in 2026 is not just a remaster. It is the definitive excuse to finally finish the hunt.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Make Your Night More Memorable with Female Escorts in Tauranga]]></title>
			<link>https://forum.drapinballleague.com/showthread.php?tid=2064</link>
			<pubDate>Sat, 10 Oct 2026 11:15:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.drapinballleague.com/member.php?action=profile&uid=149254">aramixhd69</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.drapinballleague.com/showthread.php?tid=2064</guid>
			<description><![CDATA[Tauranga, often called the Garden City of New Zealand, is known for its vibrant culture, picturesque landscapes, and welcoming community. Beyond its natural beauty and bustling nightlife, Tauranga also boasts a thriving adult entertainment industry. <a href="https://www.escortspedia.co.nz/tauranga/escorts/" target="_blank" rel="noopener" class="mycode_url">Female escorts in Tauranga</a> offer unparalleled companionship to individuals looking for an unforgettable night. With services tailored to diverse needs, from in-call service to out-call service, these professionals make every moment extraordinary.]]></description>
			<content:encoded><![CDATA[Tauranga, often called the Garden City of New Zealand, is known for its vibrant culture, picturesque landscapes, and welcoming community. Beyond its natural beauty and bustling nightlife, Tauranga also boasts a thriving adult entertainment industry. <a href="https://www.escortspedia.co.nz/tauranga/escorts/" target="_blank" rel="noopener" class="mycode_url">Female escorts in Tauranga</a> offer unparalleled companionship to individuals looking for an unforgettable night. With services tailored to diverse needs, from in-call service to out-call service, these professionals make every moment extraordinary.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hollow Knight Silksong: How Environmental Hazards and Tools Redefine Combat]]></title>
			<link>https://forum.drapinballleague.com/showthread.php?tid=2063</link>
			<pubDate>Sat, 10 Oct 2026 10:50:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.drapinballleague.com/member.php?action=profile&uid=136438">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.drapinballleague.com/showthread.php?tid=2063</guid>
			<description><![CDATA[Since its 2025 release, Hollow Knight: Silksong has been celebrated as one of the most daring sequels in the modern metroidvania space. Team Cherry could have simply given players more of the original Hollow Knight, but instead the studio embraced radical change and growth. The result is a game that feels both familiar and unmistakably new. In 2026, that willingness to evolve still stands out, especially in the way Silksong treats combat and level design. Hornet is not the silent Knight; she is a defined character with a voice, a past, and a far more acrobatic presence. Her journey through Pharloom is not just a retread. It is a rethinking. Many of the biggest differences were easy to predict from trailers and from Hornet's original appearance: fluid movement, aerial grace, and a more talkative protagonist. Yet the subtler mechanical distinctions deserve just as much attention. Among them, the relationship between combat tools, traps, and environmental hazards is one of the smartest design choices in the game.<br />
<br />
Combat as a Ballet of Blades and Tools<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac830f6df628898bf9e4e837b56rAC107" loading="lazy"  alt="[Image: 6ac830f6df628898bf9e4e837b56rAC107]" class="mycode_img" /><br />
<br />
Hollow Knight: Silksong's combat is a considerable leap forward from the first game. Hornet has a far wider arsenal of weapons and skills, and her acrobatic movement often lends battles a ballet-like elegance. Momentum and style flow through encounters in ways that were rare in the original Hollow Knight. Could the first game's combat have supported such graceful, fast-paced exchanges? Not without losing its own identity. Silksong instead builds a new identity around speed, positioning, and tactical choice. The game's other most important pillar, level design, serves to buttress that combat. Arenas are not neutral boxes. They are stages filled with dangers that can become weapons.<br />
<br />
One of the most discussed additions is the tool system. Items such as Sting Shards and Tacks can be dropped in tactical locations, funneling enemy forces toward environmental hazards or simply adding to their damage output. In essence, these traps are addendums to the magic offensive abilities of the first Hollow Knight. They provide the player with a greater variety of options during combat encounters, adding a layer of dynamism and flexibility that greatly enhances the overall experience. This design philosophy perfectly synergizes with Silksong's environment design, because the player is not merely fighting enemies. The player is also reading the room, planning a route, and crafting a build that turns terrain into an advantage.<br />
<br />
Environmental Hazards Are Not Just Obstacles<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac830f9f29ec917d78e0915OaRUaUKG07" loading="lazy"  alt="[Image: 6ac830f9f29ec917d78e0915OaRUaUKG07]" class="mycode_img" /><br />
<br />
There are a number of environmental hazards in Silksong, which is not exactly surprising considering its genre conventions. But what is somewhat surprising is how much the player can manipulate these hazards, making clever use of them to dispatch enemies more efficiently. For example, Pharloom is littered with bulging, explosive boulders that hang from cave ceilings like deadly stalactites. These will often be used for puzzle-solving, but Hornet can also attack them and cause them to drop, creating an explosion below. When timed correctly, these boulders can deal considerable damage, even taking out several enemies at once. Such circumstances rear their head time and again, since Silksong is replete with such dangerous natural formations.<br />
<br />
This interactive approach changes the rhythm of combat. Instead of treating every hazard as a punishment, Silksong treats many of them as opportunities. A ceiling-bound explosive can become a preemptive strike. A narrow corridor can become a kill zone. A room full of spikes can become a trap for enemies rather than only a threat to Hornet. The player learns to ask: can this danger be turned against the enemy? Is it worth spending a tool charge to create a better position? These questions are small, but they accumulate into a combat system that rewards awareness.<br />
<br />
System<br />
Player Action<br />
Tactical Outcome<br />
<br />
Explosive boulders<br />
Strike the boulder so it falls<br />
Area damage, multi-kill potential<br />
<br />
Sting Shards and Tacks<br />
Place them in strategic spots<br />
Funnels enemies, adds DPS<br />
<br />
Acrobatic movement<br />
Use Hornet's mobility<br />
Better positioning, ballet-like flow<br />
<br />
Environmental hazards<br />
Lure enemies into danger<br />
Efficient kills, resource preservation<br />
<br />
The Synergy Between Traps, Tools, and Terrain<br />
<br />
Combat in Silksong is much more focused on planning, strategic positioning, and build-crafting, courtesy of Hornet's tools. Items like Sting Shards and Tacks can be dropped in tactical locations, funneling enemy forces toward environmental hazards or simply adding to their DPS. In other words, it is remarkably effective to combine tools, traps, and basic melee attacks with things like the previously mentioned explosive boulders. This aids the gameplay experience in surprising ways. For one thing, it allows fights to be unexpected and varied depending on where they take place. But the offensive capabilities of these environmental hazards also serve to reward players for paying attention to their surroundings.<br />
<br />
Since Silksong is all about exploration and learning the lay of the land, this is quite a clever and appropriate way to further incentivize critical thinking and pattern recognition. The game does not need to force players into a single correct answer. Instead, it gives them a toolbox and a world full of dangerous furniture. A player who ignores the environment can still fight, but a player who studies it can dominate. That difference is meaningful because it turns every room into a potential puzzle. It also makes repeat visits more interesting, since a space that once seemed hostile may later become a favorite ambush point.<br />
<br />
Why Subtle Design Choices Matter<br />
<br />
Could Silksong have simply repeated the first game's formula? Of course it could have. But would that have been as memorable? Probably not. The flashy differences, such as Hornet's acrobatics and her ability to speak with NPCs, are easy to notice. The subtler mechanical distinctions, however, are what make the game's combat endure. Team Cherry did not just add new moves. The studio rebuilt the relationship between the player, the enemy, and the environment. In 2026, that is still one of Silksong's greatest strengths.<br />
<br />
Hollow Knight: Silksong is all the better for its willingness to embrace radical change and growth. It respects its predecessor without being trapped by it. It gives players more of what they wanted while also asking them to think differently. In a sequel, that is a rare balance. And in a genre crowded with imitators, it is a reminder that true evolution often comes from the quiet details: a dropped boulder, a well-placed tack, a moment of perfect positioning. Those details may not dominate a trailer, but they define the experience.<br />
<br />
The instincts Silksong rewards don't stay inside the game for long. Scouting a room before committing, weighing a tool against its cost, and holding out for the moment when a risky move pays off — that's the same mindset that separates a good deal from an impulse buy. Whether you're hunting down a new controller with reliable triggers, a headset that won't betray you during a late-night boss attempt, or simply the game itself at a price that doesn't sting, the players who come out ahead are the ones who look around before they leap.<br />
<br />
That habit of checking your surroundings translates surprisingly well to shopping. Instead of grabbing the first listing you see, you can scan multiple retailers, weigh what each one actually offers, and commit only when the numbers make sense. If you'd rather spend ten minutes planning than ten dollars regretting, <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">compare prices here</a> at DealNest before you check out — the same patience that turns a hostile room into an ambush point tends to turn a full-price purchase into a bargain.]]></description>
			<content:encoded><![CDATA[Since its 2025 release, Hollow Knight: Silksong has been celebrated as one of the most daring sequels in the modern metroidvania space. Team Cherry could have simply given players more of the original Hollow Knight, but instead the studio embraced radical change and growth. The result is a game that feels both familiar and unmistakably new. In 2026, that willingness to evolve still stands out, especially in the way Silksong treats combat and level design. Hornet is not the silent Knight; she is a defined character with a voice, a past, and a far more acrobatic presence. Her journey through Pharloom is not just a retread. It is a rethinking. Many of the biggest differences were easy to predict from trailers and from Hornet's original appearance: fluid movement, aerial grace, and a more talkative protagonist. Yet the subtler mechanical distinctions deserve just as much attention. Among them, the relationship between combat tools, traps, and environmental hazards is one of the smartest design choices in the game.<br />
<br />
Combat as a Ballet of Blades and Tools<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac830f6df628898bf9e4e837b56rAC107" loading="lazy"  alt="[Image: 6ac830f6df628898bf9e4e837b56rAC107]" class="mycode_img" /><br />
<br />
Hollow Knight: Silksong's combat is a considerable leap forward from the first game. Hornet has a far wider arsenal of weapons and skills, and her acrobatic movement often lends battles a ballet-like elegance. Momentum and style flow through encounters in ways that were rare in the original Hollow Knight. Could the first game's combat have supported such graceful, fast-paced exchanges? Not without losing its own identity. Silksong instead builds a new identity around speed, positioning, and tactical choice. The game's other most important pillar, level design, serves to buttress that combat. Arenas are not neutral boxes. They are stages filled with dangers that can become weapons.<br />
<br />
One of the most discussed additions is the tool system. Items such as Sting Shards and Tacks can be dropped in tactical locations, funneling enemy forces toward environmental hazards or simply adding to their damage output. In essence, these traps are addendums to the magic offensive abilities of the first Hollow Knight. They provide the player with a greater variety of options during combat encounters, adding a layer of dynamism and flexibility that greatly enhances the overall experience. This design philosophy perfectly synergizes with Silksong's environment design, because the player is not merely fighting enemies. The player is also reading the room, planning a route, and crafting a build that turns terrain into an advantage.<br />
<br />
Environmental Hazards Are Not Just Obstacles<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac830f9f29ec917d78e0915OaRUaUKG07" loading="lazy"  alt="[Image: 6ac830f9f29ec917d78e0915OaRUaUKG07]" class="mycode_img" /><br />
<br />
There are a number of environmental hazards in Silksong, which is not exactly surprising considering its genre conventions. But what is somewhat surprising is how much the player can manipulate these hazards, making clever use of them to dispatch enemies more efficiently. For example, Pharloom is littered with bulging, explosive boulders that hang from cave ceilings like deadly stalactites. These will often be used for puzzle-solving, but Hornet can also attack them and cause them to drop, creating an explosion below. When timed correctly, these boulders can deal considerable damage, even taking out several enemies at once. Such circumstances rear their head time and again, since Silksong is replete with such dangerous natural formations.<br />
<br />
This interactive approach changes the rhythm of combat. Instead of treating every hazard as a punishment, Silksong treats many of them as opportunities. A ceiling-bound explosive can become a preemptive strike. A narrow corridor can become a kill zone. A room full of spikes can become a trap for enemies rather than only a threat to Hornet. The player learns to ask: can this danger be turned against the enemy? Is it worth spending a tool charge to create a better position? These questions are small, but they accumulate into a combat system that rewards awareness.<br />
<br />
System<br />
Player Action<br />
Tactical Outcome<br />
<br />
Explosive boulders<br />
Strike the boulder so it falls<br />
Area damage, multi-kill potential<br />
<br />
Sting Shards and Tacks<br />
Place them in strategic spots<br />
Funnels enemies, adds DPS<br />
<br />
Acrobatic movement<br />
Use Hornet's mobility<br />
Better positioning, ballet-like flow<br />
<br />
Environmental hazards<br />
Lure enemies into danger<br />
Efficient kills, resource preservation<br />
<br />
The Synergy Between Traps, Tools, and Terrain<br />
<br />
Combat in Silksong is much more focused on planning, strategic positioning, and build-crafting, courtesy of Hornet's tools. Items like Sting Shards and Tacks can be dropped in tactical locations, funneling enemy forces toward environmental hazards or simply adding to their DPS. In other words, it is remarkably effective to combine tools, traps, and basic melee attacks with things like the previously mentioned explosive boulders. This aids the gameplay experience in surprising ways. For one thing, it allows fights to be unexpected and varied depending on where they take place. But the offensive capabilities of these environmental hazards also serve to reward players for paying attention to their surroundings.<br />
<br />
Since Silksong is all about exploration and learning the lay of the land, this is quite a clever and appropriate way to further incentivize critical thinking and pattern recognition. The game does not need to force players into a single correct answer. Instead, it gives them a toolbox and a world full of dangerous furniture. A player who ignores the environment can still fight, but a player who studies it can dominate. That difference is meaningful because it turns every room into a potential puzzle. It also makes repeat visits more interesting, since a space that once seemed hostile may later become a favorite ambush point.<br />
<br />
Why Subtle Design Choices Matter<br />
<br />
Could Silksong have simply repeated the first game's formula? Of course it could have. But would that have been as memorable? Probably not. The flashy differences, such as Hornet's acrobatics and her ability to speak with NPCs, are easy to notice. The subtler mechanical distinctions, however, are what make the game's combat endure. Team Cherry did not just add new moves. The studio rebuilt the relationship between the player, the enemy, and the environment. In 2026, that is still one of Silksong's greatest strengths.<br />
<br />
Hollow Knight: Silksong is all the better for its willingness to embrace radical change and growth. It respects its predecessor without being trapped by it. It gives players more of what they wanted while also asking them to think differently. In a sequel, that is a rare balance. And in a genre crowded with imitators, it is a reminder that true evolution often comes from the quiet details: a dropped boulder, a well-placed tack, a moment of perfect positioning. Those details may not dominate a trailer, but they define the experience.<br />
<br />
The instincts Silksong rewards don't stay inside the game for long. Scouting a room before committing, weighing a tool against its cost, and holding out for the moment when a risky move pays off — that's the same mindset that separates a good deal from an impulse buy. Whether you're hunting down a new controller with reliable triggers, a headset that won't betray you during a late-night boss attempt, or simply the game itself at a price that doesn't sting, the players who come out ahead are the ones who look around before they leap.<br />
<br />
That habit of checking your surroundings translates surprisingly well to shopping. Instead of grabbing the first listing you see, you can scan multiple retailers, weigh what each one actually offers, and commit only when the numbers make sense. If you'd rather spend ten minutes planning than ten dollars regretting, <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">compare prices here</a> at DealNest before you check out — the same patience that turns a hostile room into an ambush point tends to turn a full-price purchase into a bargain.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mortal Kombat 11 Scorpion 2026: A- Tier Builds That Still Cook]]></title>
			<link>https://forum.drapinballleague.com/showthread.php?tid=2062</link>
			<pubDate>Sat, 10 Oct 2026 09:49:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.drapinballleague.com/member.php?action=profile&uid=136438">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.drapinballleague.com/showthread.php?tid=2062</guid>
			<description><![CDATA[Hey, fellow Kombatants. I’ve been living in Mortal Kombat 11 Ultimate’s frozen v1.28 balance like a hermit crab that refuses to leave a perfectly good shell, and I’m here to tell you: Scorpion is still A- in 2026. Not S. Not trash. Just A- with a slot tax. His raw DB3 Hell Port remains -20 on block, gets neutral-ducked nine times out of ten, and eats full combos for breakfast. Raw Hell Port is like trying to park a bus in a bike rack — technically possible, but you are going to scrape everything. The March 2026 Steam Deck/PC desync patch did not change the frames; it just made the legacy lab grind spicier. So if you want to play Scorpion online without donating your health bar, you need custom variations that patch his unsafe teleport. Let’s talk builds.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac172dba742adaa023dde1dyNYRvAEr07" loading="lazy"  alt="[Image: 6ac172dba742adaa023dde1dyNYRvAEr07]" class="mycode_img" /><br />
<br />
? Why Scorpion Is Still A- (And Why That’s Fine)<br />
<br />
Scorpion’s core kit has not shifted in three years of legacy meta. His strengths are unmatched cross-screen mobility, Hell Port anti-zoning, and a 40%+ punish game for whiffed moves. He struggles hard against Liu Kang and Jacqui’s plus-frame rushdown, and all high-starting strings can be ducked and countered on reaction. He is a top counterpick against zoners like Cetrion and Jade, but never a blind S-tier lock. The full legacy patch history locked these strengths and weaknesses into place as of 2023, and 2026 has only confirmed them.<br />
<br />
? Slot Economics 101: The Scorpion Tax<br />
<br />
Every Scorpion build starts with slot economics. Hell Port Cancel costs 2 of your 3 custom slots, so your remaining slot has to cover one of three gaps: damage output, overhead mix, or block pressure. Building Scorpion is like packing a suitcase for a trip where the airline charges you for air. You want the teleport safety, but you also need something that makes the opponent actually respect you.<br />
<br />
? Tournament Standard: Hell Port Cancel + (Air) Sin Blade<br />
<br />
This build uses 2 slots for Hell Port Cancel and 1 slot for (Air) Sin Blade. It is a tactical rushdown playstyle that delivers the highest consistent damage output across all matchups. Hell Port Cancel spends 1 Defensive Meter to turn DB3’s -20 block disadvantage into full safety or a pressure reset. Sin Blade is a fast air overhead that extends combos after Spear or launcher hits, and mixes seamlessly with Scorpion’s low B2 string. The build supports 45% KB routes off a single Spear hit, no extra resources required if you land the mix. Its viability sits at high A-: B2 is only -2 on block, spaced Sin Blade is -7, and this is the default Scorpion variation for all ranked and pro play.<br />
<br />
? Pressure Specialist: Misery Blade + Demon Dash<br />
<br />
This build uses 2 slots for Misery Blade and 1 slot for Demon Dash. It is a mix-up/pressure playstyle built entirely on stagger reads and mind games. The Misery Blade stance (DB4) branches into a fast low poke, overhead slash, or full cancel to keep opponents guessing. Demon Dash replaces the standard Spear as an armor-breaking mid that catches Breakaway attempts mid-combo. Its viability is medium-high: it dominates defensive players who rely on blocking to escape pressure, but it has a much steeper execution curve and is far less forgiving of misinputs than the tournament standard build. When you are on, it feels like a thermostat that only knows two settings: safe and please combo me.<br />
<br />
? Chip King / Scrub Killer: Death Spin + Burning Spear + Death Spear Combo<br />
<br />
This build uses 1 slot for each skill, with a space control/zoning playstyle optimized for casual and mid-ranked lobbies. Death Spin is a 15-frame mid with massive range and -15 to -20 block advantage, dealing massive chip damage on block that can finish off low-health opponents without a hit confirm. Burning Spear buffs all chain attacks to unlock 35-40% touch-of-death combo routes off a single landed spear. Its viability is medium: it is extremely fun for online pub matches, but tournament-level players will block and fully punish Death Spin on reaction every single time.<br />
<br />
? Frame Data Cheat Sheet<br />
<br />
All frame values below are pulled from the final v1.28 balance patch:<br />
<br />
Move Name<br />
Input<br />
Startup<br />
Block Advantage<br />
<br />
Spear<br />
BF1<br />
18f<br />
-25<br />
<br />
Hell Port<br />
DB3<br />
21f<br />
-20<br />
<br />
Death Spin<br />
DB4<br />
15f<br />
-15~<br />
<br />
Sin Blade (Air)<br />
D2<br />
12f<br />
-7<br />
<br />
B2<br />
B2<br />
13f<br />
-2<br />
<br />
✅ Final Build Recommendations<br />
<br />
Variation Name<br />
Skills<br />
Primary Use<br />
<br />
Tournament Standard<br />
Hell Port Cancel, Sin Blade<br />
Pro play, top ranked<br />
<br />
Hellfire Pressure<br />
Misery Blade, Flame Aura<br />
Rushdown, mix-up heavy play<br />
<br />
Chain Master<br />
Death Spin, Burning Spear, Death Spear<br />
Casual lobbies, mid-ranked<br />
<br />
? Closing Thoughts From the Lab<br />
<br />
Legacy MK11 Ultimate is regularly discounted 80-90% on Steam, so if you play on PC, compare a <a href="https://www.lootbar.com/game-key/mortal-kombat-11" target="_blank" rel="noopener" class="mycode_url">Mortal Kombat 11 CD key</a> before purchasing to jump straight into the still-active online servers. I still lab this game because the neutral duck on Hell Port is a beautiful, cruel teacher. Scorpion in 2026 is not a free win; he is a scalpel. Pick the right kit, and you will carve up zoners like Cetrion and Jade. Pick the wrong one, and you will be the one getting carved.]]></description>
			<content:encoded><![CDATA[Hey, fellow Kombatants. I’ve been living in Mortal Kombat 11 Ultimate’s frozen v1.28 balance like a hermit crab that refuses to leave a perfectly good shell, and I’m here to tell you: Scorpion is still A- in 2026. Not S. Not trash. Just A- with a slot tax. His raw DB3 Hell Port remains -20 on block, gets neutral-ducked nine times out of ten, and eats full combos for breakfast. Raw Hell Port is like trying to park a bus in a bike rack — technically possible, but you are going to scrape everything. The March 2026 Steam Deck/PC desync patch did not change the frames; it just made the legacy lab grind spicier. So if you want to play Scorpion online without donating your health bar, you need custom variations that patch his unsafe teleport. Let’s talk builds.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac172dba742adaa023dde1dyNYRvAEr07" loading="lazy"  alt="[Image: 6ac172dba742adaa023dde1dyNYRvAEr07]" class="mycode_img" /><br />
<br />
? Why Scorpion Is Still A- (And Why That’s Fine)<br />
<br />
Scorpion’s core kit has not shifted in three years of legacy meta. His strengths are unmatched cross-screen mobility, Hell Port anti-zoning, and a 40%+ punish game for whiffed moves. He struggles hard against Liu Kang and Jacqui’s plus-frame rushdown, and all high-starting strings can be ducked and countered on reaction. He is a top counterpick against zoners like Cetrion and Jade, but never a blind S-tier lock. The full legacy patch history locked these strengths and weaknesses into place as of 2023, and 2026 has only confirmed them.<br />
<br />
? Slot Economics 101: The Scorpion Tax<br />
<br />
Every Scorpion build starts with slot economics. Hell Port Cancel costs 2 of your 3 custom slots, so your remaining slot has to cover one of three gaps: damage output, overhead mix, or block pressure. Building Scorpion is like packing a suitcase for a trip where the airline charges you for air. You want the teleport safety, but you also need something that makes the opponent actually respect you.<br />
<br />
? Tournament Standard: Hell Port Cancel + (Air) Sin Blade<br />
<br />
This build uses 2 slots for Hell Port Cancel and 1 slot for (Air) Sin Blade. It is a tactical rushdown playstyle that delivers the highest consistent damage output across all matchups. Hell Port Cancel spends 1 Defensive Meter to turn DB3’s -20 block disadvantage into full safety or a pressure reset. Sin Blade is a fast air overhead that extends combos after Spear or launcher hits, and mixes seamlessly with Scorpion’s low B2 string. The build supports 45% KB routes off a single Spear hit, no extra resources required if you land the mix. Its viability sits at high A-: B2 is only -2 on block, spaced Sin Blade is -7, and this is the default Scorpion variation for all ranked and pro play.<br />
<br />
? Pressure Specialist: Misery Blade + Demon Dash<br />
<br />
This build uses 2 slots for Misery Blade and 1 slot for Demon Dash. It is a mix-up/pressure playstyle built entirely on stagger reads and mind games. The Misery Blade stance (DB4) branches into a fast low poke, overhead slash, or full cancel to keep opponents guessing. Demon Dash replaces the standard Spear as an armor-breaking mid that catches Breakaway attempts mid-combo. Its viability is medium-high: it dominates defensive players who rely on blocking to escape pressure, but it has a much steeper execution curve and is far less forgiving of misinputs than the tournament standard build. When you are on, it feels like a thermostat that only knows two settings: safe and please combo me.<br />
<br />
? Chip King / Scrub Killer: Death Spin + Burning Spear + Death Spear Combo<br />
<br />
This build uses 1 slot for each skill, with a space control/zoning playstyle optimized for casual and mid-ranked lobbies. Death Spin is a 15-frame mid with massive range and -15 to -20 block advantage, dealing massive chip damage on block that can finish off low-health opponents without a hit confirm. Burning Spear buffs all chain attacks to unlock 35-40% touch-of-death combo routes off a single landed spear. Its viability is medium: it is extremely fun for online pub matches, but tournament-level players will block and fully punish Death Spin on reaction every single time.<br />
<br />
? Frame Data Cheat Sheet<br />
<br />
All frame values below are pulled from the final v1.28 balance patch:<br />
<br />
Move Name<br />
Input<br />
Startup<br />
Block Advantage<br />
<br />
Spear<br />
BF1<br />
18f<br />
-25<br />
<br />
Hell Port<br />
DB3<br />
21f<br />
-20<br />
<br />
Death Spin<br />
DB4<br />
15f<br />
-15~<br />
<br />
Sin Blade (Air)<br />
D2<br />
12f<br />
-7<br />
<br />
B2<br />
B2<br />
13f<br />
-2<br />
<br />
✅ Final Build Recommendations<br />
<br />
Variation Name<br />
Skills<br />
Primary Use<br />
<br />
Tournament Standard<br />
Hell Port Cancel, Sin Blade<br />
Pro play, top ranked<br />
<br />
Hellfire Pressure<br />
Misery Blade, Flame Aura<br />
Rushdown, mix-up heavy play<br />
<br />
Chain Master<br />
Death Spin, Burning Spear, Death Spear<br />
Casual lobbies, mid-ranked<br />
<br />
? Closing Thoughts From the Lab<br />
<br />
Legacy MK11 Ultimate is regularly discounted 80-90% on Steam, so if you play on PC, compare a <a href="https://www.lootbar.com/game-key/mortal-kombat-11" target="_blank" rel="noopener" class="mycode_url">Mortal Kombat 11 CD key</a> before purchasing to jump straight into the still-active online servers. I still lab this game because the neutral duck on Hell Port is a beautiful, cruel teacher. Scorpion in 2026 is not a free win; he is a scalpel. Pick the right kit, and you will carve up zoners like Cetrion and Jade. Pick the wrong one, and you will be the one getting carved.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Beyond Shellwood: Hornet's Road to the Citadel in Silksong]]></title>
			<link>https://forum.drapinballleague.com/showthread.php?tid=2061</link>
			<pubDate>Sat, 10 Oct 2026 06:00:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.drapinballleague.com/member.php?action=profile&uid=136438">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.drapinballleague.com/showthread.php?tid=2061</guid>
			<description><![CDATA[The canopy of Shellwood had finally gone quiet. Hornet stood among the hanging vines with a new trick woven into her limbs — the Cling Grip, the wall-clinging skill that every traveler in Pharloom eventually needs and that no one can afford to skip. Shellwood is not an optional detour; it is a gate, and the gate has just swung open. So the question that follows is a natural one, the same question that has sent thousands of players scrolling through forums in 2026: what now? Where does the pilgrimage go once the trees stop talking?<br />
<br />
The answer is not east, and it is not deeper into the woods. It is back toward the people Hornet left behind — specifically, toward the haunted settlement of Bellhart.<br />
<br />
First, Break the Curse in Bellhart ?️<br />
<br />
Before any gate in the Citadel will acknowledge her, Hornet needs a voice that can answer the Citadel's own music. That voice comes from the <span style="font-weight: bold;" class="mycode_b">Needolin</span>, and the Needolin can only be earned by lifting the curse that has settled over Bellhart. Until that curse breaks, the road ahead is simply a wall with scenery painted on it. This is why the sequence matters so much: Cling Grip opens Shellwood, and Bellhart opens everything after it.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac6df6e4352380860747df8iM1LLFkb07" loading="lazy"  alt="[Image: 6ac6df6e4352380860747df8iM1LLFkb07]" class="mycode_img" /><br />
<br />
Once the Needolin hums in her grasp, the map changes shape. Songs become doors. Ledges become invitations.<br />
<br />
The Shortcut Out of Shellwood ?<br />
<br />
Most travelers assume they must crawl all the way back through Bone Bottom and start the western trek from scratch. There is a better way, and it hides in plain sight. Hornet should move toward the bench that links Shellwood to Bone Bottom — but she should not drop down to it. Just before reaching that bench, she needs to look <span style="font-weight: bold;" class="mycode_b">up</span>. A passage hangs overhead, and the freshly acquired wall jump is the key to it. Climbing that shaft unlocks a bench sitting directly beside the Shellwood Bellway, which turns a long walk into a short hop.<br />
<br />
From that bench, the route unfolds like this:<br />
<br />
Step<br />
Action<br />
Reward<br />
<br />
1<br />
Run left through the large open room until an upward path appears<br />
Progress toward the Steps<br />
<br />
2<br />
Climb and locate the bench<br />
A safe place to rest and save<br />
<br />
3<br />
Head left, then up, into the tall vertical chamber<br />
Access to the eastern rooms<br />
<br />
4<br />
Enter the right-hand room from the vertical area<br />
Shakra's location<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac6df7662b0efbd97de50f6XvPkc5Lb07" loading="lazy"  alt="[Image: 6ac6df7662b0efbd97de50f6XvPkc5Lb07]" class="mycode_img" /><br />
<br />
Finding Shakra and the Blasted Steps Map ?️<br />
<br />
The vertical chamber is the landmark to watch for. Once Hornet reaches it, she should slip into the room on the right, where the wandering merchant Shakra waits. Shakra sells the <span style="font-weight: bold;" class="mycode_b">Blasted Steps map</span>, and buying it is not a luxury — the region is a maze of wind, sand, and crumbling stone, and going in blind is how runs end. There is a simple tell for whether the right room has been found: Shakra's signature rings begin appearing on the ground, scattered like coins from a pocket.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac6df8003e172fa5abf4474LFJQtTOh07" loading="lazy"  alt="[Image: 6ac6df8003e172fa5abf4474LFJQtTOh07]" class="mycode_img" /><br />
<br />
With the map in hand, the next objective is vertical. Hornet must climb the tall chamber until she finds the <span style="font-weight: bold;" class="mycode_b">Bellway station of the Blasted Steps</span>. There are two ways up — straight from Shakra's room, or out the door and up from the corridor beyond — and both funnel to the same platform. It is worth resting at the bench, unlocking the fast-travel point, and only then pressing east.<br />
<br />
The Grand Gate and the Last Judge ⚖️<br />
<br />
East of the Bellway, the path narrows and the wind sharpens until Hornet arrives at the <span style="font-weight: bold;" class="mycode_b">Grand Gate</span> itself. Here the Needolin proves its worth: the gate does not open to strength or speed, only to song. This is precisely why the Bellhart curse could never be postponed.<br />
<br />
And then the gate delivers its price. A boss encounter with the <span style="font-weight: bold;" class="mycode_b">Last Judge</span> begins, a fight that punishes anyone who wandered in without a nearby respawn point. That is the quiet reason the bench by the Grand Gate matters so much — losing the duel and waking up half a region away is a far crueler punishment than the fight itself.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac6df8743f2508d460885aeMHPjOjve07" loading="lazy"  alt="[Image: 6ac6df8743f2508d460885aeMHPjOjve07]" class="mycode_img" /><br />
<br />
A Quick Checklist Before the Gate ✅<br />
<br />
Break the Bellhart curse and claim the <span style="font-weight: bold;" class="mycode_b">Needolin</span><br />
<br />
Use the hidden upward passage near the Bone Bottom bench for a shortcut<br />
<br />
Buy the <span style="font-weight: bold;" class="mycode_b">Blasted Steps map</span> from Shakra<br />
<br />
Unlock the <span style="font-weight: bold;" class="mycode_b">Blasted Steps Bellway</span> and rest at the bench<br />
<br />
Approach the <span style="font-weight: bold;" class="mycode_b">Grand Gate</span>, play the Needolin, and brace for the Last Judge<br />
<br />
Shellwood taught Hornet how to hold on. Bellhart taught her how to speak. The Grand Gate is where those two lessons finally meet — and where the Citadel begins to listen.<br />
<br />
Runs through the Blasted Steps tend to teach the same lesson in different ways: preparation is what separates a clean ascent from a loop of painful resets. That mindset is worth carrying over before you even press start — entering the Citadel with your tools upgraded, your map collection complete, and your patience intact turns a punishing climb into something closer to a dance. Plenty of players only discover how much they enjoy this style of exploration after they've already committed to a full playthrough, which makes getting the base game at a fair price the first real decision of the journey.<br />
<br />
If you're still weighing whether to take that first step, browsing a site like <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">cheapest steam keys</a> from DealNest is a practical way to compare prices before committing, so the only thing left to worry about is the Last Judge's timing. Once the download is done, the checklist above is waiting — and the Grand Gate won't open itself.]]></description>
			<content:encoded><![CDATA[The canopy of Shellwood had finally gone quiet. Hornet stood among the hanging vines with a new trick woven into her limbs — the Cling Grip, the wall-clinging skill that every traveler in Pharloom eventually needs and that no one can afford to skip. Shellwood is not an optional detour; it is a gate, and the gate has just swung open. So the question that follows is a natural one, the same question that has sent thousands of players scrolling through forums in 2026: what now? Where does the pilgrimage go once the trees stop talking?<br />
<br />
The answer is not east, and it is not deeper into the woods. It is back toward the people Hornet left behind — specifically, toward the haunted settlement of Bellhart.<br />
<br />
First, Break the Curse in Bellhart ?️<br />
<br />
Before any gate in the Citadel will acknowledge her, Hornet needs a voice that can answer the Citadel's own music. That voice comes from the <span style="font-weight: bold;" class="mycode_b">Needolin</span>, and the Needolin can only be earned by lifting the curse that has settled over Bellhart. Until that curse breaks, the road ahead is simply a wall with scenery painted on it. This is why the sequence matters so much: Cling Grip opens Shellwood, and Bellhart opens everything after it.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac6df6e4352380860747df8iM1LLFkb07" loading="lazy"  alt="[Image: 6ac6df6e4352380860747df8iM1LLFkb07]" class="mycode_img" /><br />
<br />
Once the Needolin hums in her grasp, the map changes shape. Songs become doors. Ledges become invitations.<br />
<br />
The Shortcut Out of Shellwood ?<br />
<br />
Most travelers assume they must crawl all the way back through Bone Bottom and start the western trek from scratch. There is a better way, and it hides in plain sight. Hornet should move toward the bench that links Shellwood to Bone Bottom — but she should not drop down to it. Just before reaching that bench, she needs to look <span style="font-weight: bold;" class="mycode_b">up</span>. A passage hangs overhead, and the freshly acquired wall jump is the key to it. Climbing that shaft unlocks a bench sitting directly beside the Shellwood Bellway, which turns a long walk into a short hop.<br />
<br />
From that bench, the route unfolds like this:<br />
<br />
Step<br />
Action<br />
Reward<br />
<br />
1<br />
Run left through the large open room until an upward path appears<br />
Progress toward the Steps<br />
<br />
2<br />
Climb and locate the bench<br />
A safe place to rest and save<br />
<br />
3<br />
Head left, then up, into the tall vertical chamber<br />
Access to the eastern rooms<br />
<br />
4<br />
Enter the right-hand room from the vertical area<br />
Shakra's location<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac6df7662b0efbd97de50f6XvPkc5Lb07" loading="lazy"  alt="[Image: 6ac6df7662b0efbd97de50f6XvPkc5Lb07]" class="mycode_img" /><br />
<br />
Finding Shakra and the Blasted Steps Map ?️<br />
<br />
The vertical chamber is the landmark to watch for. Once Hornet reaches it, she should slip into the room on the right, where the wandering merchant Shakra waits. Shakra sells the <span style="font-weight: bold;" class="mycode_b">Blasted Steps map</span>, and buying it is not a luxury — the region is a maze of wind, sand, and crumbling stone, and going in blind is how runs end. There is a simple tell for whether the right room has been found: Shakra's signature rings begin appearing on the ground, scattered like coins from a pocket.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac6df8003e172fa5abf4474LFJQtTOh07" loading="lazy"  alt="[Image: 6ac6df8003e172fa5abf4474LFJQtTOh07]" class="mycode_img" /><br />
<br />
With the map in hand, the next objective is vertical. Hornet must climb the tall chamber until she finds the <span style="font-weight: bold;" class="mycode_b">Bellway station of the Blasted Steps</span>. There are two ways up — straight from Shakra's room, or out the door and up from the corridor beyond — and both funnel to the same platform. It is worth resting at the bench, unlocking the fast-travel point, and only then pressing east.<br />
<br />
The Grand Gate and the Last Judge ⚖️<br />
<br />
East of the Bellway, the path narrows and the wind sharpens until Hornet arrives at the <span style="font-weight: bold;" class="mycode_b">Grand Gate</span> itself. Here the Needolin proves its worth: the gate does not open to strength or speed, only to song. This is precisely why the Bellhart curse could never be postponed.<br />
<br />
And then the gate delivers its price. A boss encounter with the <span style="font-weight: bold;" class="mycode_b">Last Judge</span> begins, a fight that punishes anyone who wandered in without a nearby respawn point. That is the quiet reason the bench by the Grand Gate matters so much — losing the duel and waking up half a region away is a far crueler punishment than the fight itself.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6ac6df8743f2508d460885aeMHPjOjve07" loading="lazy"  alt="[Image: 6ac6df8743f2508d460885aeMHPjOjve07]" class="mycode_img" /><br />
<br />
A Quick Checklist Before the Gate ✅<br />
<br />
Break the Bellhart curse and claim the <span style="font-weight: bold;" class="mycode_b">Needolin</span><br />
<br />
Use the hidden upward passage near the Bone Bottom bench for a shortcut<br />
<br />
Buy the <span style="font-weight: bold;" class="mycode_b">Blasted Steps map</span> from Shakra<br />
<br />
Unlock the <span style="font-weight: bold;" class="mycode_b">Blasted Steps Bellway</span> and rest at the bench<br />
<br />
Approach the <span style="font-weight: bold;" class="mycode_b">Grand Gate</span>, play the Needolin, and brace for the Last Judge<br />
<br />
Shellwood taught Hornet how to hold on. Bellhart taught her how to speak. The Grand Gate is where those two lessons finally meet — and where the Citadel begins to listen.<br />
<br />
Runs through the Blasted Steps tend to teach the same lesson in different ways: preparation is what separates a clean ascent from a loop of painful resets. That mindset is worth carrying over before you even press start — entering the Citadel with your tools upgraded, your map collection complete, and your patience intact turns a punishing climb into something closer to a dance. Plenty of players only discover how much they enjoy this style of exploration after they've already committed to a full playthrough, which makes getting the base game at a fair price the first real decision of the journey.<br />
<br />
If you're still weighing whether to take that first step, browsing a site like <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">cheapest steam keys</a> from DealNest is a practical way to compare prices before committing, so the only thing left to worry about is the Last Judge's timing. Once the download is done, the checklist above is waiting — and the Grand Gate won't open itself.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[53 landmark EDT 5000 v18]]></title>
			<link>https://forum.drapinballleague.com/showthread.php?tid=2060</link>
			<pubDate>Sat, 10 Oct 2026 02:49:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.drapinballleague.com/member.php?action=profile&uid=120400">download01</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.drapinballleague.com/showthread.php?tid=2060</guid>
			<description><![CDATA[CGMoldCADCAMCAECFDEDAFEA' 3dreshaper2025 Maptek I-Site Studio 7.0.5 VISTA 2024 IHS Petra 2021 UASMaster 14 x64 Crosslight PICS3D 2024 x64<br />
-----Sunsam28#yandex.ru-----<br />
Just for a test,anything you need-----<br />
Dlubal COMPOSITE-BEAM v8.29.01 Win64 <br />
Dlubal CRANEWAY v8.29.01 Win64 <br />
Dlubal PLATE-BUCKLING v8.29.01.161059 Win64 <br />
Dlubal RFEM v5.29.01 Win64 <br />
Dlubal RSTAB v8.29.01 Win64 <br />
Dlubal RWIND Simulation v2.02.0260 <br />
Dlubal RX-TIMBER v2.29.01 Win64 <br />
Dlubal SHAPE-THIN v9.08.01 Win64 <br />
midas.MeshFree.2022.R1.Win64 <br />
Appspider Pro 7.4<br />
Ariane v8.2.7<br />
AVEVA Production Accounting 2022<br />
Aquaveo Sms Premium 13.0.10<br />
Arena Simulation Professional 16.1<br />
SimaPro 10.1<br />
Ares Map 2020 Sp2<br />
Autosprink Rvt 2021<br />
Axisvm X5 Release 3H<br />
Bosfluids 6.1<br />
exata Exata 8.3<br />
CatchmentSIM3.6.1<br />
Cell Illustrator Professional 5.0<br />
Cervenka Consulting Atena 5.7.0P<br />
Civil Designer 8.4<br />
Civilgeo Geohecras 3.1<br />
Clc Genomics Workbench Premium 25<br />
Romax Designer 2023<br />
Cncps 6.5.5.5<br />
Comfar Iii Expert 3.3A For Win64-32Bit<br />
Complete Dynamics Master Edition 20.10<br />
Consteel Csjoint 14<br />
Cosmologic Cosmothermx 18.0.1<br />
Crystal Impact Diamond 4.5.3<br />
Csicol 10.1<br />
Curveexpert Professional 2.6.5<br />
Cymcap 8.0 Rev 2<br />
Designbuilder 7.1<br />
SonarWiz 8.2.3<br />
Designer-Noise 3.5.1.0<br />
Dnastar Lasergene 18.1<br />
Easescreen X19.0<br />
Edsl Tas Engineering 9.5.0<br />
Eriksson Culvert 5.9.2<br />
Eviews Enterprise Edition 12.0-2020<br />
Ezortho For Smart3d V20 For Autocad 2020<br />
Fest3d 2018.02.00<br />
Fides Dv-Partner Steelcon 2020<br />
Flac3d 7.00.142 X64<br />
Frontline Excel Solver (Analytic Solver For Excel) 2025<br />
G8 Enterprise 2020 V9.0.1.0<br />
Gagetrak 7.0.5.2051<br />
Gasturb 14<br />
Geneious Prime 20255<br />
Geo5<br />
Geohecras 3.1<br />
Geoplat Ai 2025<br />
Graphexpert Professional 1.5.6<br />
Graserware Suite Pack 3.5.2<br />
Honeywell Cpm Cx R110<br />
Honeywell Uniformance Asset Sentinel 520<br />
Hspip 5.1.03<br />
Ies Virtual Environment 2025<br />
Ihs Subpump 2020 V1.0<br />
Innovyze Infoworks Icm 2021.1<br />
Innovyze Xpswmm 2020.1<br />
Interactive Petrophysics Ip 2025<br />
Iqstar 1.2<br />
Itasca Griddle 2.00.12<br />
Ivcad 3.7<br />
Lisrel 10..3.3.26<br />
Logplot 8 Revision 2021.6.2<br />
Maat Hydro Rev 9.0<br />
Maptek Vulcan 2026<br />
Mescope 20.0<br />
Midas Dshop 2019 V1.1<br />
Midas Geoxd 5.0.0 R1<br />
Muri (Tremuri) R12.2.1.2<br />
Navcad Premium 2023<br />
Nemetschek Frilo 2025.2<br />
Netcad Gis 8.0.1 + Modules<br />
KAPPA Emeraude v5.6<br />
Netsupport Manager (Control And Client) 12.70<br />
Netsupport Notify 2020 V5.0.1<br />
Nexus Copy Number 10.0<br />
nTopology3.18<br />
easymasw    <br />
easyhvsr <br />
Nuhertz Filter Solutions 2020 16.7.0 <br />
Nxclinical 6.0 Server  Client Processing Build 12926<br />
EFI.Fiery.XF.v8<br />
Partek Genomics Suite 7.19.1125<br />
Pc-Pump 3.7.5<br />
Pcdc Rapt 6.6.4 <br />
Pepse Version 82<br />
Phaworks Ra Edition 1.0.7470<br />
Plaxis Suite Ultimate Connect Edition 21 Update 1<br />
Powermockup 4.3.3.0 Enterprise<br />
Psim2026 pro<br />
Protastructure Suite Enterprise 2021 V5.1.255<br />
Pvcad Mega 27.0 Build 2021-01-15 For Autocad<br />
Pvcase 2.13 Foe Autocad<br />
Pymol 2.3.4 X64<br />
Qbase+ 3.2<br />
Qlucore Omics Explorer 3.7<br />
Quakemanager Advanced 2.0<br />
Quantanalyzer Pro 4.9.1<br />
Radaropus 2.2.16<br />
Ref-N-Write 5.2<br />
Referenceworks Professional 4.2.8.8<br />
Risaconnection 11.0.2 X64 + Risa Suite<br />
Rohr2 V33.0<br />
Safe Software Fme Server 2019.2.1 All Os<br />
Sawtooth Software Lighthouse Studio 9.8.1<br />
Schlumberger Petromod 2023<br />
Schlumberger Techlog 2024.3<br />
Sciex Analyst 1.7.2<br />
Sciex Chemoview 2.0.4<br />
Scigress 3.4.2<br />
Seismodule Controller Software (Scs) 11.1<br />
Sequence Pilot (Seqpilot) 5.2.0<br />
Sharpdesk 5.1.1.30<br />
Simbeor 2018.03<br />
Sitekiosk Plus For Windows 9.6 Build 4572<br />
Smartermail Build 7950 Enterprise 2021-10-07<br />
Softgenetics Nextgene 2.4.3<br />
Solidplant 3D 2025.1<br />
Ssi Shipconstructor Suite Ultimate 2025<br />
Stata Mp 17.0<br />
Strand Ngs 3.4 Windows-Linux-Macos<br />
Strategyquant X Ultimate Build 133 Windows-Liunx-Macos<br />
Synergy Homeopathic Software 1.0.5<br />
Synopsys Lucidshape 2025<br />
Thunderhead Engineering Pathfinder 2021.1.0224 <br />
Tower Numerics Tnxtower 8.0.7.4<br />
Trimble Vico Office R6.8 <br />
Tuflow Classic--Hpc 2020-10-Ab<br />
Udec 7.00.63<br />
Virtual Crash 5.0<br />
Virtuosolar 1.1.229 For Autocad . Bricscad<br />
Web Cad Sdk 14.0<br />
Winmail Mail Server 6.7 Premium<br />
Winrats (Rats) Pro 10.00<br />
XLSTAT 2022.3.1<br />
Xprafts 2018.1.3<br />
Zkaccess 3.5<br />
Zomeo Ultimate 13.7.<br />
Zondst2d 5.2 Licensed<br />
Abvent Artlantis 2021 v9.5.2 Build 32351 <br />
Agisoft.Metashape.Pro.v1.8.4.14671.Win64<br />
EViews v12.0 Enterprise Edition Win64 <br />
Tech Unlimited PlanSwift Professional 10.2.4.32 <br />
ZWCAD Mechanical 2023 Eng Win64 <br />
HydroComp PropCad v2023<br />
ARM Development Studio 2022.1 (build 202210907) Gold Edition Win64 <br />
Datakit.CrossManager.2022.3_2022-06-27.Win64<br />
Oasys Beans Suite v16.3.0.0 <br />
Oasys.GSA.v10.1.60.42 <br />
Rhinoceros 7.20.22193.9001 Win64 <br />
Rhinoceros 7.21.22193.09002 macOS <br />
SAPIEN PowerShell Studio 2022 v5.8.209 Win64<br />
MAGNA.KULI.v16.1.Win64 <br />
TMG.for.NX.1847-2206.Series.Update.Win64<br />
EMTPWorks v6<br />
Oasys.XDisp.v20.2.3.0 <br />
PVsyst 7.2.16.26344 <br />
ZW3D 2023 v27.00 Win64 <br />
ZWCAD Pro 2023 CHS Win64 <br />
ZWCAD Pro 2023 Eng Win64 <br />
Graitec OMD 2023 Win64 <br />
Oasys.Slope.v21.0.40.0]]></description>
			<content:encoded><![CDATA[CGMoldCADCAMCAECFDEDAFEA' 3dreshaper2025 Maptek I-Site Studio 7.0.5 VISTA 2024 IHS Petra 2021 UASMaster 14 x64 Crosslight PICS3D 2024 x64<br />
-----Sunsam28#yandex.ru-----<br />
Just for a test,anything you need-----<br />
Dlubal COMPOSITE-BEAM v8.29.01 Win64 <br />
Dlubal CRANEWAY v8.29.01 Win64 <br />
Dlubal PLATE-BUCKLING v8.29.01.161059 Win64 <br />
Dlubal RFEM v5.29.01 Win64 <br />
Dlubal RSTAB v8.29.01 Win64 <br />
Dlubal RWIND Simulation v2.02.0260 <br />
Dlubal RX-TIMBER v2.29.01 Win64 <br />
Dlubal SHAPE-THIN v9.08.01 Win64 <br />
midas.MeshFree.2022.R1.Win64 <br />
Appspider Pro 7.4<br />
Ariane v8.2.7<br />
AVEVA Production Accounting 2022<br />
Aquaveo Sms Premium 13.0.10<br />
Arena Simulation Professional 16.1<br />
SimaPro 10.1<br />
Ares Map 2020 Sp2<br />
Autosprink Rvt 2021<br />
Axisvm X5 Release 3H<br />
Bosfluids 6.1<br />
exata Exata 8.3<br />
CatchmentSIM3.6.1<br />
Cell Illustrator Professional 5.0<br />
Cervenka Consulting Atena 5.7.0P<br />
Civil Designer 8.4<br />
Civilgeo Geohecras 3.1<br />
Clc Genomics Workbench Premium 25<br />
Romax Designer 2023<br />
Cncps 6.5.5.5<br />
Comfar Iii Expert 3.3A For Win64-32Bit<br />
Complete Dynamics Master Edition 20.10<br />
Consteel Csjoint 14<br />
Cosmologic Cosmothermx 18.0.1<br />
Crystal Impact Diamond 4.5.3<br />
Csicol 10.1<br />
Curveexpert Professional 2.6.5<br />
Cymcap 8.0 Rev 2<br />
Designbuilder 7.1<br />
SonarWiz 8.2.3<br />
Designer-Noise 3.5.1.0<br />
Dnastar Lasergene 18.1<br />
Easescreen X19.0<br />
Edsl Tas Engineering 9.5.0<br />
Eriksson Culvert 5.9.2<br />
Eviews Enterprise Edition 12.0-2020<br />
Ezortho For Smart3d V20 For Autocad 2020<br />
Fest3d 2018.02.00<br />
Fides Dv-Partner Steelcon 2020<br />
Flac3d 7.00.142 X64<br />
Frontline Excel Solver (Analytic Solver For Excel) 2025<br />
G8 Enterprise 2020 V9.0.1.0<br />
Gagetrak 7.0.5.2051<br />
Gasturb 14<br />
Geneious Prime 20255<br />
Geo5<br />
Geohecras 3.1<br />
Geoplat Ai 2025<br />
Graphexpert Professional 1.5.6<br />
Graserware Suite Pack 3.5.2<br />
Honeywell Cpm Cx R110<br />
Honeywell Uniformance Asset Sentinel 520<br />
Hspip 5.1.03<br />
Ies Virtual Environment 2025<br />
Ihs Subpump 2020 V1.0<br />
Innovyze Infoworks Icm 2021.1<br />
Innovyze Xpswmm 2020.1<br />
Interactive Petrophysics Ip 2025<br />
Iqstar 1.2<br />
Itasca Griddle 2.00.12<br />
Ivcad 3.7<br />
Lisrel 10..3.3.26<br />
Logplot 8 Revision 2021.6.2<br />
Maat Hydro Rev 9.0<br />
Maptek Vulcan 2026<br />
Mescope 20.0<br />
Midas Dshop 2019 V1.1<br />
Midas Geoxd 5.0.0 R1<br />
Muri (Tremuri) R12.2.1.2<br />
Navcad Premium 2023<br />
Nemetschek Frilo 2025.2<br />
Netcad Gis 8.0.1 + Modules<br />
KAPPA Emeraude v5.6<br />
Netsupport Manager (Control And Client) 12.70<br />
Netsupport Notify 2020 V5.0.1<br />
Nexus Copy Number 10.0<br />
nTopology3.18<br />
easymasw    <br />
easyhvsr <br />
Nuhertz Filter Solutions 2020 16.7.0 <br />
Nxclinical 6.0 Server  Client Processing Build 12926<br />
EFI.Fiery.XF.v8<br />
Partek Genomics Suite 7.19.1125<br />
Pc-Pump 3.7.5<br />
Pcdc Rapt 6.6.4 <br />
Pepse Version 82<br />
Phaworks Ra Edition 1.0.7470<br />
Plaxis Suite Ultimate Connect Edition 21 Update 1<br />
Powermockup 4.3.3.0 Enterprise<br />
Psim2026 pro<br />
Protastructure Suite Enterprise 2021 V5.1.255<br />
Pvcad Mega 27.0 Build 2021-01-15 For Autocad<br />
Pvcase 2.13 Foe Autocad<br />
Pymol 2.3.4 X64<br />
Qbase+ 3.2<br />
Qlucore Omics Explorer 3.7<br />
Quakemanager Advanced 2.0<br />
Quantanalyzer Pro 4.9.1<br />
Radaropus 2.2.16<br />
Ref-N-Write 5.2<br />
Referenceworks Professional 4.2.8.8<br />
Risaconnection 11.0.2 X64 + Risa Suite<br />
Rohr2 V33.0<br />
Safe Software Fme Server 2019.2.1 All Os<br />
Sawtooth Software Lighthouse Studio 9.8.1<br />
Schlumberger Petromod 2023<br />
Schlumberger Techlog 2024.3<br />
Sciex Analyst 1.7.2<br />
Sciex Chemoview 2.0.4<br />
Scigress 3.4.2<br />
Seismodule Controller Software (Scs) 11.1<br />
Sequence Pilot (Seqpilot) 5.2.0<br />
Sharpdesk 5.1.1.30<br />
Simbeor 2018.03<br />
Sitekiosk Plus For Windows 9.6 Build 4572<br />
Smartermail Build 7950 Enterprise 2021-10-07<br />
Softgenetics Nextgene 2.4.3<br />
Solidplant 3D 2025.1<br />
Ssi Shipconstructor Suite Ultimate 2025<br />
Stata Mp 17.0<br />
Strand Ngs 3.4 Windows-Linux-Macos<br />
Strategyquant X Ultimate Build 133 Windows-Liunx-Macos<br />
Synergy Homeopathic Software 1.0.5<br />
Synopsys Lucidshape 2025<br />
Thunderhead Engineering Pathfinder 2021.1.0224 <br />
Tower Numerics Tnxtower 8.0.7.4<br />
Trimble Vico Office R6.8 <br />
Tuflow Classic--Hpc 2020-10-Ab<br />
Udec 7.00.63<br />
Virtual Crash 5.0<br />
Virtuosolar 1.1.229 For Autocad . Bricscad<br />
Web Cad Sdk 14.0<br />
Winmail Mail Server 6.7 Premium<br />
Winrats (Rats) Pro 10.00<br />
XLSTAT 2022.3.1<br />
Xprafts 2018.1.3<br />
Zkaccess 3.5<br />
Zomeo Ultimate 13.7.<br />
Zondst2d 5.2 Licensed<br />
Abvent Artlantis 2021 v9.5.2 Build 32351 <br />
Agisoft.Metashape.Pro.v1.8.4.14671.Win64<br />
EViews v12.0 Enterprise Edition Win64 <br />
Tech Unlimited PlanSwift Professional 10.2.4.32 <br />
ZWCAD Mechanical 2023 Eng Win64 <br />
HydroComp PropCad v2023<br />
ARM Development Studio 2022.1 (build 202210907) Gold Edition Win64 <br />
Datakit.CrossManager.2022.3_2022-06-27.Win64<br />
Oasys Beans Suite v16.3.0.0 <br />
Oasys.GSA.v10.1.60.42 <br />
Rhinoceros 7.20.22193.9001 Win64 <br />
Rhinoceros 7.21.22193.09002 macOS <br />
SAPIEN PowerShell Studio 2022 v5.8.209 Win64<br />
MAGNA.KULI.v16.1.Win64 <br />
TMG.for.NX.1847-2206.Series.Update.Win64<br />
EMTPWorks v6<br />
Oasys.XDisp.v20.2.3.0 <br />
PVsyst 7.2.16.26344 <br />
ZW3D 2023 v27.00 Win64 <br />
ZWCAD Pro 2023 CHS Win64 <br />
ZWCAD Pro 2023 Eng Win64 <br />
Graitec OMD 2023 Win64 <br />
Oasys.Slope.v21.0.40.0]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[53 Landmark DSP 10ep5.10.00]]></title>
			<link>https://forum.drapinballleague.com/showthread.php?tid=2059</link>
			<pubDate>Sat, 10 Oct 2026 02:47:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.drapinballleague.com/member.php?action=profile&uid=120400">download01</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.drapinballleague.com/showthread.php?tid=2059</guid>
			<description><![CDATA[Prepress Softwares Solution\'~ LedaFlow Engineering v2.9 HONEYWELL.UniSim.Design.Suite.R500 Gemcom Surpac v2025<br />
-----Sunsam28#yandex.ru-----<br />
Just for a test,anything you need-----<br />
Delcam Postprocessor v2014 R2 SP1<br />
Lumion Pro 9.0.2 <br />
Spectronaut 19.6<br />
Deswik go 2026<br />
Adobe Photoshop 2022 v22.3.0+CameraRaw v14.0.0.950     <br />
IMAGINiT Utilities for AutoCAD Civil 3D 2019-2022 v22.0.7831.39025    <br />
modri planet d.o.o. 3Dsurvey v2.14.0 Win64    <br />
SolidCAM.2024 Win64      <br />
Creative Edge Software iC3D Suite v6.3.3  <br />
3D-Tool v16.20 Win64<br />
Alfredo Ochante Mendoza CPOC v8.20<br />
Ansys Totem v14.1.b2 Linux64<br />
Aspen Hysys v8.8 Patch1<br />
ATP-EMTP v6.0<br />
3Dflow.3DF.Zephyr.v6.502.Win64 <br />
MIDAS SoilWorks 2021 v5.6.0 Korean <br />
AVL Simulation Suite 2021 R2 Build 115 Win64<br />
KYPipe Pipe 2022 v11.002 <br />
BioSolvetIT infiniSee v5.0.1<br />
BioSolvetIT SeeSAR v12.1.0<br />
Leica CloudWorx for Revit v.2025.1.0<br />
MESA 16.3.5<br />
Agisoft.Metashape.Pro.v1.8.2.14127.Win64 1<br />
ArmaCAD v9 for AutoCAD 2000-2012 Win64 <br />
BeamworX.Autoclean.2021.3.1.0 <br />
Cadence SPECTRE v21.10.303 ISR5 Linux <br />
GeoModeller2023 v4.2.2 x64<br />
Ansys.v16.0.nCode.DesignLife.build.193.Win64.&amp;.Linux64                                <br />
Aldec Active-HDL 10.1 32bit<br />
Aldec.Riviera-PRO.2015.02.76.Win32Win64<br />
Antenna Magus 2022<br />
Altium Vault 2.1.5.41756 <br />
CSI Xrevit 2020<br />
sigfit2020<br />
Massflow v9.10 <br />
QuantAnalyzer PRO 4.9.1 x64<br />
HSPiP 6.1<br />
MicroCFD.2D.Virtual.Wind.Tunnel.Pro.v1.8<br />
MicroCFD.3D.Virtual.Wind.Tunnel.v1.0<br />
Micromine.v10.0.5<br />
LipidSearch 5.3<br />
rslogix5000 V26.0<br />
Schlumberger SandCADE 7.1<br />
photoprint v12.2<br />
LabVIEW 2023<br />
Buhodra Ingenieria ISTRAM ISPOL 2021.04.30<br />
FunctionBay.RecurDyn.2023.BN10106.Full.X64<br />
Graitec Master 2023<br />
Graitec.CadkonPlus.2023.1<br />
Leica.Hexagon.HxMap.v4.2.0<br />
nTopology 3.40.2<br />
Beta-CAE Systems v16.0.0 Win64.&amp;.Linux64<br />
Blue.Marble.Global.Mapper.v17.0.2.101915.Win64<br />
forward.net v3.0 2019<br />
CADSWES RiverWare V6.7.2 x86x64<br />
CD-Adapco SPEED v10.04.011 Win32<br />
CD-Adapco.Star-CD.v4.24.005.Win64.&amp;.Linux64<br />
Deswik Software Suite v2025<br />
Gemcom GEMS v6.8.7<br />
CAE.Datamine.Pixpro.v1.6.1 <br />
CAD Schroer M4 Plant &amp; Drafting v7.2.0.27690 Win64<br />
Eriksson Technologies Beam v2.2.6<br />
ESI.Foam-X.2021.0.Win64 <br />
ESI.Nova.2021.0.Win64 <br />
ESI.Nova-FEM.2021.0.Win64 <br />
ESI.Pass-By.Noise.Modeler.2020.0.Win64 <br />
CircuitMaker 2000<br />
IHS Eviews Enterprise v11.0 Build 04 06 2019 Win64 <br />
IHS EViews v12.0 Enterprise Edition Build 13 12 2020 Win64 <br />
OptiCut Pro-PP-Drillings 6.04f win10 x64<br />
TrainController Gold v9.0 c1<br />
CAMWorks.2019.SP1.For.Solid.Edge.ST10-2020.Win64 <br />
RoboDK v4.0 Win64  <br />
Agilent.GoldenGate.RFIC.Simulation.2015.01.v4.9.0 win64Linux<br />
Agisoft PhotoScan Pro v1.2.0 WinMacLnx<br />
CEI.Ensight.10.1.6b.GOLD <br />
Dragonfly 2025.1<br />
ESRI.ArcGIS.Pro.v2.8.6.ENG <br />
Nemetschek Allplan 2022.0.6 + Bridge 2022 Win64 <br />
Tracepro 2020  <br />
Tracepro v7.4.3 Win64<br />
JewelSuite v2019.4 Subsurface Modeling<br />
3D.COAT.v4.5.02.Winlinux<br />
Acme CAD Converter v2015 8.7.0.1440<br />
Altera ModelSim v10.3d<br />
Cadfil v2021<br />
BioSolveIT.LeadIT.v2.1.8<br />
Blue.Marble.Global.Mapper.v16.2.2.061915.x86.x64<br />
Cadence Innovus v15.10.000 Linux<br />
CadWorks v3.0.68<br />
ESSS.Rocky.2022.R1.2.Win64 &amp; Linux64 <br />
FunctionBay.MBD.for.Ansys.2022.R1.Win64 <br />
CorelDRAW Graphics Suite 2022 v24.1.0.360 Corporate Win64 <br />
CorelDRAW Technical Suite 2022 v24.1.0.360 Corporate Win64 <br />
Applied.Flow.Technology.xStream.v2.0.1100.build.2022.06.08 <br />
IAR Embedded Workbench for Arm v9.30.1 (50027) with Examples Win64 <br />
IAR Embedded Workbench for Microchip AVR v7.30.5 <br />
SignCut Pro 2 v2 b 0.1.477<br />
Trimble.Novapoint.2023.2.build.3945.Win32_64<br />
Applied Flow Technology Impulse v9.0.1102 build 2022.05.11 <br />
Applied Flow Technology Arrow v9.0.1109 build 2022.05.11 <br />
Engissol Cross Section Analysis And Design 5.6.1 <br />
Anylogistix Pro 3.4.0<br />
CAD Exchanger GUI v3.10.2 Build 15265 Win64 <br />
Cadence SPB Allegro and OrCAD 2022 v17.40.030 Win64 <br />
Caterpillar.Fleet.Production.and.Cost.Analysis.Software.v5.3.0.17 <br />
CSI Bridge Advanced with Rating v24.2.0 build 2162 Win64 <br />
CADopia Pro 22 v21.2.1.3514 Win64<br />
Synopsys Fpga vW-2024 Linux <br />
Zuken E3 series 2022 SP2 v23.20 <br />
PVElite 2025<br />
RIGOTECH Pre-Cut Optimizer 3.3.35 <br />
ANSYS Electronics Suite 2023 R1 Win64 <br />
Exelis (ex. ITT) ENVI 5.6.3 <br />
Exelis (ex. ITT) SARscape 5.6.2.1 <br />
ADAPT-PT/RC 2019.1<br />
Digital.Canal.Structural.Static.Pile.Analysis.v2.1<br />
Digital.Canal.Structural.Wind.Analysis.v10<br />
Digital.Canal.Structural.Aluminum.Design.4.2<br />
Maverick Studio Retail Build 434.961 x64<br />
Gtools LGP v9.56<br />
SeisImager v2025<br />
ACT for ANSYS 17               <br />
CATIA.P3.V5-6R2015.GA.with.Documentation.Win32_64       <br />
CATIA.V5-6R2015.SP1 Win32_64       <br />
Delcam Crispin OrthoMODEL Pro 2013 + OrthoMILL 2013 Win32_64       <br />
Delcam_Crispin_ShoeCost_2015_R2_SP2         <br />
Quixel.Suite.v1.8.x64        <br />
ADAPTradeBuilder4.0.1 x64<br />
Sucosoft S40 Ver5.04<br />
Intergraph SmartPlant 3D 2014 SP5         <br />
Solid Edge ST7 MP6 Update Win32         <br />
VERO SURFCAM 2020 Win64<br />
JCT_Consultancy_LinSig_v3.2.33.0<br />
DeviceXPlorer OPC v5.4]]></description>
			<content:encoded><![CDATA[Prepress Softwares Solution\'~ LedaFlow Engineering v2.9 HONEYWELL.UniSim.Design.Suite.R500 Gemcom Surpac v2025<br />
-----Sunsam28#yandex.ru-----<br />
Just for a test,anything you need-----<br />
Delcam Postprocessor v2014 R2 SP1<br />
Lumion Pro 9.0.2 <br />
Spectronaut 19.6<br />
Deswik go 2026<br />
Adobe Photoshop 2022 v22.3.0+CameraRaw v14.0.0.950     <br />
IMAGINiT Utilities for AutoCAD Civil 3D 2019-2022 v22.0.7831.39025    <br />
modri planet d.o.o. 3Dsurvey v2.14.0 Win64    <br />
SolidCAM.2024 Win64      <br />
Creative Edge Software iC3D Suite v6.3.3  <br />
3D-Tool v16.20 Win64<br />
Alfredo Ochante Mendoza CPOC v8.20<br />
Ansys Totem v14.1.b2 Linux64<br />
Aspen Hysys v8.8 Patch1<br />
ATP-EMTP v6.0<br />
3Dflow.3DF.Zephyr.v6.502.Win64 <br />
MIDAS SoilWorks 2021 v5.6.0 Korean <br />
AVL Simulation Suite 2021 R2 Build 115 Win64<br />
KYPipe Pipe 2022 v11.002 <br />
BioSolvetIT infiniSee v5.0.1<br />
BioSolvetIT SeeSAR v12.1.0<br />
Leica CloudWorx for Revit v.2025.1.0<br />
MESA 16.3.5<br />
Agisoft.Metashape.Pro.v1.8.2.14127.Win64 1<br />
ArmaCAD v9 for AutoCAD 2000-2012 Win64 <br />
BeamworX.Autoclean.2021.3.1.0 <br />
Cadence SPECTRE v21.10.303 ISR5 Linux <br />
GeoModeller2023 v4.2.2 x64<br />
Ansys.v16.0.nCode.DesignLife.build.193.Win64.&amp;.Linux64                                <br />
Aldec Active-HDL 10.1 32bit<br />
Aldec.Riviera-PRO.2015.02.76.Win32Win64<br />
Antenna Magus 2022<br />
Altium Vault 2.1.5.41756 <br />
CSI Xrevit 2020<br />
sigfit2020<br />
Massflow v9.10 <br />
QuantAnalyzer PRO 4.9.1 x64<br />
HSPiP 6.1<br />
MicroCFD.2D.Virtual.Wind.Tunnel.Pro.v1.8<br />
MicroCFD.3D.Virtual.Wind.Tunnel.v1.0<br />
Micromine.v10.0.5<br />
LipidSearch 5.3<br />
rslogix5000 V26.0<br />
Schlumberger SandCADE 7.1<br />
photoprint v12.2<br />
LabVIEW 2023<br />
Buhodra Ingenieria ISTRAM ISPOL 2021.04.30<br />
FunctionBay.RecurDyn.2023.BN10106.Full.X64<br />
Graitec Master 2023<br />
Graitec.CadkonPlus.2023.1<br />
Leica.Hexagon.HxMap.v4.2.0<br />
nTopology 3.40.2<br />
Beta-CAE Systems v16.0.0 Win64.&amp;.Linux64<br />
Blue.Marble.Global.Mapper.v17.0.2.101915.Win64<br />
forward.net v3.0 2019<br />
CADSWES RiverWare V6.7.2 x86x64<br />
CD-Adapco SPEED v10.04.011 Win32<br />
CD-Adapco.Star-CD.v4.24.005.Win64.&amp;.Linux64<br />
Deswik Software Suite v2025<br />
Gemcom GEMS v6.8.7<br />
CAE.Datamine.Pixpro.v1.6.1 <br />
CAD Schroer M4 Plant &amp; Drafting v7.2.0.27690 Win64<br />
Eriksson Technologies Beam v2.2.6<br />
ESI.Foam-X.2021.0.Win64 <br />
ESI.Nova.2021.0.Win64 <br />
ESI.Nova-FEM.2021.0.Win64 <br />
ESI.Pass-By.Noise.Modeler.2020.0.Win64 <br />
CircuitMaker 2000<br />
IHS Eviews Enterprise v11.0 Build 04 06 2019 Win64 <br />
IHS EViews v12.0 Enterprise Edition Build 13 12 2020 Win64 <br />
OptiCut Pro-PP-Drillings 6.04f win10 x64<br />
TrainController Gold v9.0 c1<br />
CAMWorks.2019.SP1.For.Solid.Edge.ST10-2020.Win64 <br />
RoboDK v4.0 Win64  <br />
Agilent.GoldenGate.RFIC.Simulation.2015.01.v4.9.0 win64Linux<br />
Agisoft PhotoScan Pro v1.2.0 WinMacLnx<br />
CEI.Ensight.10.1.6b.GOLD <br />
Dragonfly 2025.1<br />
ESRI.ArcGIS.Pro.v2.8.6.ENG <br />
Nemetschek Allplan 2022.0.6 + Bridge 2022 Win64 <br />
Tracepro 2020  <br />
Tracepro v7.4.3 Win64<br />
JewelSuite v2019.4 Subsurface Modeling<br />
3D.COAT.v4.5.02.Winlinux<br />
Acme CAD Converter v2015 8.7.0.1440<br />
Altera ModelSim v10.3d<br />
Cadfil v2021<br />
BioSolveIT.LeadIT.v2.1.8<br />
Blue.Marble.Global.Mapper.v16.2.2.061915.x86.x64<br />
Cadence Innovus v15.10.000 Linux<br />
CadWorks v3.0.68<br />
ESSS.Rocky.2022.R1.2.Win64 &amp; Linux64 <br />
FunctionBay.MBD.for.Ansys.2022.R1.Win64 <br />
CorelDRAW Graphics Suite 2022 v24.1.0.360 Corporate Win64 <br />
CorelDRAW Technical Suite 2022 v24.1.0.360 Corporate Win64 <br />
Applied.Flow.Technology.xStream.v2.0.1100.build.2022.06.08 <br />
IAR Embedded Workbench for Arm v9.30.1 (50027) with Examples Win64 <br />
IAR Embedded Workbench for Microchip AVR v7.30.5 <br />
SignCut Pro 2 v2 b 0.1.477<br />
Trimble.Novapoint.2023.2.build.3945.Win32_64<br />
Applied Flow Technology Impulse v9.0.1102 build 2022.05.11 <br />
Applied Flow Technology Arrow v9.0.1109 build 2022.05.11 <br />
Engissol Cross Section Analysis And Design 5.6.1 <br />
Anylogistix Pro 3.4.0<br />
CAD Exchanger GUI v3.10.2 Build 15265 Win64 <br />
Cadence SPB Allegro and OrCAD 2022 v17.40.030 Win64 <br />
Caterpillar.Fleet.Production.and.Cost.Analysis.Software.v5.3.0.17 <br />
CSI Bridge Advanced with Rating v24.2.0 build 2162 Win64 <br />
CADopia Pro 22 v21.2.1.3514 Win64<br />
Synopsys Fpga vW-2024 Linux <br />
Zuken E3 series 2022 SP2 v23.20 <br />
PVElite 2025<br />
RIGOTECH Pre-Cut Optimizer 3.3.35 <br />
ANSYS Electronics Suite 2023 R1 Win64 <br />
Exelis (ex. ITT) ENVI 5.6.3 <br />
Exelis (ex. ITT) SARscape 5.6.2.1 <br />
ADAPT-PT/RC 2019.1<br />
Digital.Canal.Structural.Static.Pile.Analysis.v2.1<br />
Digital.Canal.Structural.Wind.Analysis.v10<br />
Digital.Canal.Structural.Aluminum.Design.4.2<br />
Maverick Studio Retail Build 434.961 x64<br />
Gtools LGP v9.56<br />
SeisImager v2025<br />
ACT for ANSYS 17               <br />
CATIA.P3.V5-6R2015.GA.with.Documentation.Win32_64       <br />
CATIA.V5-6R2015.SP1 Win32_64       <br />
Delcam Crispin OrthoMODEL Pro 2013 + OrthoMILL 2013 Win32_64       <br />
Delcam_Crispin_ShoeCost_2015_R2_SP2         <br />
Quixel.Suite.v1.8.x64        <br />
ADAPTradeBuilder4.0.1 x64<br />
Sucosoft S40 Ver5.04<br />
Intergraph SmartPlant 3D 2014 SP5         <br />
Solid Edge ST7 MP6 Update Win32         <br />
VERO SURFCAM 2020 Win64<br />
JCT_Consultancy_LinSig_v3.2.33.0<br />
DeviceXPlorer OPC v5.4]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[41 kontur examiner v3.6]]></title>
			<link>https://forum.drapinballleague.com/showthread.php?tid=2058</link>
			<pubDate>Sat, 10 Oct 2026 02:46:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.drapinballleague.com/member.php?action=profile&uid=120400">download01</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.drapinballleague.com/showthread.php?tid=2058</guid>
			<description><![CDATA[Prepress Softwares Solution'''鈥檦 propelement 2023 Franc3D v8.5 Res2dinv 2025 CYMCAP v9.0 Interactive Petrophysics 6.1 <br />
-----Sunsam28#yandex.ru-----<br />
Just for a test,anything you need----- <br />
Altair.2024.0.Twin.Activate.Win64  <br />
SDS/2 2025.04 Win64<br />
Anylogic Professional v8.9.6 Win64 <br />
Anylogistix 3.4.0 Windows &amp; MacOS <br />
StructurePoint.Concrete.Software.Solutions.2025 <br />
Cadence.Fidelity.v24.1.Win64  <br />
Graitec Advance PowerPack For Autodesk Revit 2025 Win64  <br />
Graitec PowerPack 2025 for Advance Steel<br />
Ecru PRO100 2024 v7.04 &amp; New Cutting 2023 v7.45 Multilingual Win64 <br />
Software.Republic.Pro.Contractor.Studio.v8.1.0.6 <br />
Graebert.ARES.Mechanical.2025.1.Win64 <br />
Plexim PLECS Standalone 4.8.2 Win64 <br />
AquaChem 13 build 21.24.0618.1 Win64 <br />
Keysight Physical Layer Test System(PLTS) 2024 U1 Win64<br />
Cadence Fidelity Pointwise 2024.1 Win64<br />
CSI Bridge 2015 v17.2.0.1140<br />
Delcam PartMaker 2015 R1 SP1 Win32_64<br />
DIgSILENT PowerFactory v2024<br />
EON.Reality.EON.Studio.v8.4.0.7344<br />
Esri ArcGIS Desktop v10.8<br />
ESRI.CityEngine.V2023<br />
Primavera P6 Professional v24.12 x64<br />
Cortona 3D<br />
SonarWiz 8.3<br />
Zomeo Ultimate 13.7.3 x64<br />
EViews v8 Enterprise Edition<br />
PVCAD Mega v.31.0.1.0<br />
Golden Software Didger v5.9.1351<br />
Landmark Geographix 2023.1<br />
Intelligent Light FieldView v15 Win64 &amp; Linux64<br />
LumenRT GeoDesign v2015 build 5003176 WIN64<br />
Marvelous Designer 3 Enterprise 1.4.0.7014 Win 32-64 + Patch<br />
PointWise v17.3 R2 WinLinuxMacOSX<br />
ProgeCAD 2016 Professional v16.0.6.7<br />
PSCAD v5.0<br />
SeisUP v2014 <br />
GeoTsol_2023_3<br />
solidThinking Evolve v2015.4911 Win64<br />
SynaptiCAD.Product.Suite.v19.02c<br />
Tecplot 360 EX 2015 R2 v15.2.0.61060 WinLinuxMacOSX<br />
TNO.Effects.v9.0.23.9724<br />
TNO.Riskcurves.v9.0.26.9711<br />
Vectric Aspire 8.0.1.7<br />
AnyLogic Pro 8.9.6<br />
WILCOM EmbroideryStudio E2 SP3<br />
Wings Xp Experience v5.0 Win32_64<br />
GH Bladed v4.8<br />
Synopsys Core Synthesis Tools(syn) vK-2015.06 Linux64  <br />
Synopsys Finesim(FSIM) vK-2015.06 Linux64 <br />
Synopsys IC Compiler II vK-2015.06 Linux64 <br />
Synopsys IC Compiler vK-2015.06 Linux64 <br />
Synopsys Power Fault IDDQ(idq) vK-2015.06 Linux64 <br />
Simpleware v2018.12 x64<br />
Gemvision Matrix v8.0<br />
Geographix Discovery v2024<br />
Geosoft Oasis Montaj v8.3.3 build 25032015 Rebuild<br />
Golden Software MapViewer v8.1.269<br />
HyperMill v2024<br />
IMSI TurboCAD Pro Platinum 2015 22.0.24.0 x86x64<br />
InventorCAM v2015 SP2 HF3 Win32_64<br />
Megatech MegaCAD 2D3D v2015 x86x64<br />
SimaPro 10.1<br />
Minitab.v17.2.1<br />
Neuralog Products v2021<br />
Next.Limit.Maxwell.Render.v3.1.0<br />
nPower PowerSurfacing v2.10.9769 for SW2012-2015 64bit<br />
Proware.Metsim.v2015.04<br />
bysoft v7.5.1<br />
Simufact.Welding.v4.0.3.Win&amp;Linux<br />
solidThinking Suite (Evolve + Inspire) 2015.4911 Win64<br />
SPACECLAIM.V2015 sp1 x32x64<br />
powerlog powerbench PowerlogFrac v3.5<br />
SpecMAN v5.2.3 <br />
DSI EFDC EEMS 11.8 cvlgrid+<br />
Star-CCM+ 10.02.012-R4(Single Precision) Win64 &amp; Linux64<br />
STAR-CCM+ v10.02.012-R8.Win64.Linux64<br />
TomoPlus v5.9<br />
TSPwin PLUS 2.1<br />
intrepid<br />
SSWS<br />
Tekla.Structures.v2023<br />
Theseus-FE 5.0.1 Win64 &amp; Linux64<br />
Trimble Business Center v2025<br />
Synopsys.Hspice-2025<br />
DS(ex.Cobham)SIMULIA Opera 2020 SP1 x64<br />
Unscrambler.X(Standalone.Edition).V10.3<br />
Res2DInv 2024.1<br />
Applied Flow Technology Impulse v5.0.1131<br />
Applied.Flow.Technology.Fathom.v8.0.1149<br />
Arqcom CAD-Earth v4.1.5  <br />
ASPEN OneLiner v10.3<br />
CAE-Link.MEP.2015<br />
Comsol Multiphysics V6.3 Win3264<br />
DeskArtes 3Data Expert v10.2.1.2 x86x64<br />
DeskArtes Sim Expert v10.2.1.2 x86x64<br />
FLAC3D v5.0 Win64<br />
epoffice 2023<br />
FreeCAD 0.15.4671 Win32_64<br />
Global.Mapper.v16.1.4.041015.x86.x64<br />
Lumerical Suite 2025<br />
Gxplorer 2024<br />
Mastercam Swiss Expert v12.0.10<br />
Missler TopSolid 7.9<br />
SCAD.Office.v11.5.3.1.build.25.03.2015<br />
Acme CAD Converter 2015 8.6.8.1435<br />
CrystalMaker.CrystalMaker.v2.5.1<br />
PROOSIS 6.2<br />
MecSoft.VisualCAD.CAM.3DPRINT.v9.0.0.28.Win64<br />
SolidThinking.Evolve.2015.4880.Win64<br />
CST STUDIO SUITE 2025<br />
Tripos.SYBYL-X.v2.1.1.Winlinuxmac   <br />
Unscrambler.X(Standalone.Edition).V10.3          <br />
VariCAD 2023<br />
Visual Vessel Design v2015   <br />
Vero.Visi.v21.1     <br />
VeraCalc 6.0   <br />
Winsev v6.3             <br />
Wolfram SystemModeler 4.0.1<br />
Remcom WirelessInSite v3.2.0.3 x64<br />
Dlubal COMPOSITE-BEAM v8.25.01 Win64 <br />
Dlubal RFEM v5.25.01 Win64<br />
Dlubal RWIND Simulation 1.24.0250 Win64 <br />
Dlubal RX-TIMBER v2.25.01 Win64 <br />
Dlubal SHAPE-THIN v9.04.01 Win64]]></description>
			<content:encoded><![CDATA[Prepress Softwares Solution'''鈥檦 propelement 2023 Franc3D v8.5 Res2dinv 2025 CYMCAP v9.0 Interactive Petrophysics 6.1 <br />
-----Sunsam28#yandex.ru-----<br />
Just for a test,anything you need----- <br />
Altair.2024.0.Twin.Activate.Win64  <br />
SDS/2 2025.04 Win64<br />
Anylogic Professional v8.9.6 Win64 <br />
Anylogistix 3.4.0 Windows &amp; MacOS <br />
StructurePoint.Concrete.Software.Solutions.2025 <br />
Cadence.Fidelity.v24.1.Win64  <br />
Graitec Advance PowerPack For Autodesk Revit 2025 Win64  <br />
Graitec PowerPack 2025 for Advance Steel<br />
Ecru PRO100 2024 v7.04 &amp; New Cutting 2023 v7.45 Multilingual Win64 <br />
Software.Republic.Pro.Contractor.Studio.v8.1.0.6 <br />
Graebert.ARES.Mechanical.2025.1.Win64 <br />
Plexim PLECS Standalone 4.8.2 Win64 <br />
AquaChem 13 build 21.24.0618.1 Win64 <br />
Keysight Physical Layer Test System(PLTS) 2024 U1 Win64<br />
Cadence Fidelity Pointwise 2024.1 Win64<br />
CSI Bridge 2015 v17.2.0.1140<br />
Delcam PartMaker 2015 R1 SP1 Win32_64<br />
DIgSILENT PowerFactory v2024<br />
EON.Reality.EON.Studio.v8.4.0.7344<br />
Esri ArcGIS Desktop v10.8<br />
ESRI.CityEngine.V2023<br />
Primavera P6 Professional v24.12 x64<br />
Cortona 3D<br />
SonarWiz 8.3<br />
Zomeo Ultimate 13.7.3 x64<br />
EViews v8 Enterprise Edition<br />
PVCAD Mega v.31.0.1.0<br />
Golden Software Didger v5.9.1351<br />
Landmark Geographix 2023.1<br />
Intelligent Light FieldView v15 Win64 &amp; Linux64<br />
LumenRT GeoDesign v2015 build 5003176 WIN64<br />
Marvelous Designer 3 Enterprise 1.4.0.7014 Win 32-64 + Patch<br />
PointWise v17.3 R2 WinLinuxMacOSX<br />
ProgeCAD 2016 Professional v16.0.6.7<br />
PSCAD v5.0<br />
SeisUP v2014 <br />
GeoTsol_2023_3<br />
solidThinking Evolve v2015.4911 Win64<br />
SynaptiCAD.Product.Suite.v19.02c<br />
Tecplot 360 EX 2015 R2 v15.2.0.61060 WinLinuxMacOSX<br />
TNO.Effects.v9.0.23.9724<br />
TNO.Riskcurves.v9.0.26.9711<br />
Vectric Aspire 8.0.1.7<br />
AnyLogic Pro 8.9.6<br />
WILCOM EmbroideryStudio E2 SP3<br />
Wings Xp Experience v5.0 Win32_64<br />
GH Bladed v4.8<br />
Synopsys Core Synthesis Tools(syn) vK-2015.06 Linux64  <br />
Synopsys Finesim(FSIM) vK-2015.06 Linux64 <br />
Synopsys IC Compiler II vK-2015.06 Linux64 <br />
Synopsys IC Compiler vK-2015.06 Linux64 <br />
Synopsys Power Fault IDDQ(idq) vK-2015.06 Linux64 <br />
Simpleware v2018.12 x64<br />
Gemvision Matrix v8.0<br />
Geographix Discovery v2024<br />
Geosoft Oasis Montaj v8.3.3 build 25032015 Rebuild<br />
Golden Software MapViewer v8.1.269<br />
HyperMill v2024<br />
IMSI TurboCAD Pro Platinum 2015 22.0.24.0 x86x64<br />
InventorCAM v2015 SP2 HF3 Win32_64<br />
Megatech MegaCAD 2D3D v2015 x86x64<br />
SimaPro 10.1<br />
Minitab.v17.2.1<br />
Neuralog Products v2021<br />
Next.Limit.Maxwell.Render.v3.1.0<br />
nPower PowerSurfacing v2.10.9769 for SW2012-2015 64bit<br />
Proware.Metsim.v2015.04<br />
bysoft v7.5.1<br />
Simufact.Welding.v4.0.3.Win&amp;Linux<br />
solidThinking Suite (Evolve + Inspire) 2015.4911 Win64<br />
SPACECLAIM.V2015 sp1 x32x64<br />
powerlog powerbench PowerlogFrac v3.5<br />
SpecMAN v5.2.3 <br />
DSI EFDC EEMS 11.8 cvlgrid+<br />
Star-CCM+ 10.02.012-R4(Single Precision) Win64 &amp; Linux64<br />
STAR-CCM+ v10.02.012-R8.Win64.Linux64<br />
TomoPlus v5.9<br />
TSPwin PLUS 2.1<br />
intrepid<br />
SSWS<br />
Tekla.Structures.v2023<br />
Theseus-FE 5.0.1 Win64 &amp; Linux64<br />
Trimble Business Center v2025<br />
Synopsys.Hspice-2025<br />
DS(ex.Cobham)SIMULIA Opera 2020 SP1 x64<br />
Unscrambler.X(Standalone.Edition).V10.3<br />
Res2DInv 2024.1<br />
Applied Flow Technology Impulse v5.0.1131<br />
Applied.Flow.Technology.Fathom.v8.0.1149<br />
Arqcom CAD-Earth v4.1.5  <br />
ASPEN OneLiner v10.3<br />
CAE-Link.MEP.2015<br />
Comsol Multiphysics V6.3 Win3264<br />
DeskArtes 3Data Expert v10.2.1.2 x86x64<br />
DeskArtes Sim Expert v10.2.1.2 x86x64<br />
FLAC3D v5.0 Win64<br />
epoffice 2023<br />
FreeCAD 0.15.4671 Win32_64<br />
Global.Mapper.v16.1.4.041015.x86.x64<br />
Lumerical Suite 2025<br />
Gxplorer 2024<br />
Mastercam Swiss Expert v12.0.10<br />
Missler TopSolid 7.9<br />
SCAD.Office.v11.5.3.1.build.25.03.2015<br />
Acme CAD Converter 2015 8.6.8.1435<br />
CrystalMaker.CrystalMaker.v2.5.1<br />
PROOSIS 6.2<br />
MecSoft.VisualCAD.CAM.3DPRINT.v9.0.0.28.Win64<br />
SolidThinking.Evolve.2015.4880.Win64<br />
CST STUDIO SUITE 2025<br />
Tripos.SYBYL-X.v2.1.1.Winlinuxmac   <br />
Unscrambler.X(Standalone.Edition).V10.3          <br />
VariCAD 2023<br />
Visual Vessel Design v2015   <br />
Vero.Visi.v21.1     <br />
VeraCalc 6.0   <br />
Winsev v6.3             <br />
Wolfram SystemModeler 4.0.1<br />
Remcom WirelessInSite v3.2.0.3 x64<br />
Dlubal COMPOSITE-BEAM v8.25.01 Win64 <br />
Dlubal RFEM v5.25.01 Win64<br />
Dlubal RWIND Simulation 1.24.0250 Win64 <br />
Dlubal RX-TIMBER v2.25.01 Win64 <br />
Dlubal SHAPE-THIN v9.04.01 Win64]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[79 KONGSBERG LedaFlow Engineering v2.8]]></title>
			<link>https://forum.drapinballleague.com/showthread.php?tid=2057</link>
			<pubDate>Sat, 10 Oct 2026 02:45:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.drapinballleague.com/member.php?action=profile&uid=120400">download01</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.drapinballleague.com/showthread.php?tid=2057</guid>
			<description><![CDATA[fortest_________________LINUX.Windows.app Leapfrog Geo v2026 ROHR2 v33.1 IX1D 2021 CMG Suite v2025 FracCADE v7.5<br />
-----Sunsam28#yandex.ru-----<br />
Just for a test,anything you need-----<br />
PumpLinx v3.2.2<br />
drillbench v2016.1.1<br />
Keysight 89600 VSA 2024<br />
Quick.Terrain.Modeler.v8.03.Win32_64<br />
Reflex v10.5<br />
RSView32 7.60<br />
Rhinoceros 5 v5.10.41015.17045 x86x64<br />
Leica GeoMoS Now! 7.3<br />
Realhack 3.9.1 for SolidWorks 2005-2015<br />
RhinoShoe 2.0 for Rhino 5.0<br />
Schneider Electric Vijeo Designer v6.1.4 SP4<br />
ShopFactory.Gold.v9.3.7.13084<br />
SKM Power Tools v11<br />
Aspen Technology aspenONE Engineering Suite v15.0 x64<br />
Siemens.Tecnomatix.Plant.Simulation.v11.TR3.Win32_64<br />
ertlab64 v1.2<br />
EXata Developer 2.1<br />
Schlumberger FracCADE v7.0<br />
SMT Kingdom Suite v2025<br />
Aspix v.4.6<br />
Siemens DIGSI v4.90<br />
SolidCAM v2023<br />
SolidWorks 2023<br />
Itasca Xsite 3.0.15<br />
Surveyor - Arkitectonix 2015.1 Win64<br />
Synopsys FPGA Synthesis Products H-2013.03<br />
Tanner EDA Tools v23<br />
Tahoe.Design.PumpBase.v3.0.1.1<br />
Monomakh-SAPR 2013<br />
Trafficware.Synchro.Studio.v9.0.901.75<br />
Trimble Business Center 2025 Win64<br />
TecPlot RS 2014 R1 v2014.1.0.553814 Win64<br />
TecPlot360ex 2014 R2 v14.2.0.54765 Win32_64<br />
UofU.Digital.v1.2 for Cadence IC v5 (CDB)<br />
UofU.Digital.v1.2 for Cadence IC v6 (OA)<br />
WinELSO v8<br />
Wolfram SystemModeler 4.0.1<br />
gINT.Pro.Plus.SS2.v08.30.04.242<br />
orcaflex v11.6<br />
MineCycle.Material.Handling.V8i.SS3.v08.11.09.86<br />
Cadence RTL Compiler RC11.10 Linux<br />
Cadence.KMC.v04.14.000.Linux<br />
Cadence.PVE.v12.10.488.Linux<br />
Cadence.RC.v12.22.000.Linux<br />
Cadence.TTI.v01.30.001.Linux<br />
Trimble Inpho UASMaster v14<br />
MindCAD 2D&amp;3D v2022<br />
Softarchive.Net.SoftPlan.v13.4.0<br />
Spectra.Precision.Survey.Office.v3.21.5275.27127.Win64<br />
Signcut v1.96<br />
tNavigator v2024<br />
vista v2024<br />
Tekla.Structures.v2023<br />
TopoLT.v11.1.0.3<br />
TransLT v3.1.0.3<br />
Trimble Inpho Photogrammetry v14.0<br />
Transoft.AeroTURN.Pro.Pro3D.v5.0.1.126<br />
Transoft.AutoTURN.Pro.3D.v9.0.1.256<br />
Transoft.AutoTURN.v9.0.1.256<br />
Transoft.TORUS.v4.0.1.200<br />
Tahoe Design PumpBase v3.0<br />
Trafficware.Synchro.Studio.v9.0.Build.901.R75<br />
Trimble Business Center v2024<br />
TechnoSoft.AMETank v15.2.16<br />
Tekla Structures v20.0 SR5<br />
Dhi Mike Zero 2025<br />
Thermoanalytics.RadTherm.v11.2.0.Win64<br />
Vectric Aspire v4.5<br />
XP Solutions xpsite3D v1.381<br />
Zeataline Projects PipeSupport-PRO v4.2<br />
Zygote.Human.Factors.7.0.Win32_64<br />
Wolfram Mathematica v10.0.1<br />
ZWSOFT ZWCAD+ 2023<br />
VERO ALPHACAM V2023<br />
EMTP RV v6.1<br />
WinCC_Professional_V12_SP1<br />
Zeataline.PipeData.Pro.v9.2.1<br />
Zeataline.PipeSupport.Pro.v4.2.2<br />
Rail Track V8i 08.11.07.685<br />
3DReshaper2025<br />
STAAD Planwin 14.00.05.00<br />
LARS.Bridge.V8i.SS3.06.00.01.08<br />
RM.Bridge.Advanced.V8i.08.11.18.01<br />
InventorCAM 2023<br />
Antenna Magus Pro 2023<br />
Mentor ModelSIM 2021.1<br />
Mentor QuestaSim 2021.1<br />
PTC_Creo_View_3.0_M020_Win<br />
Prerequisites and Common Tools for AutoPLANT Applications v8i 08.11.11<br />
Roxar.RMS.2023<br />
RockWare RockWorks 16 v2014.6.2<br />
Rocscience.Slide.v6.0.29<br />
Ricardo Suite 2014.1 WindowsLinux<br />
Rhinoceros.v5.0.SR9.Corporate.Edition.Win32_64<br />
Schlumberger PetroMod v2023 win64<br />
Siemens.LMS.Samcef.rev15.1-1.Win64<br />
Siemens.LMS.Samtech.Wind.Turbines.rev15.SL1.Win32_64<br />
SIEMENS SIMATIC TIA Portal STEP 7 Pro V13 + PLCSIM V13<br />
SolidWorks Enterprise PDM 2014 SP4.0<br />
SynaptiCAD Product Suite 18.50j<br />
SCHOUENBERG.CALCMASTER.V6.1<br />
AFT Fathom 13.0.1115<br />
Cliosoft SOS 2023 Update 1.1 Linux64<br />
Cliosoft SOS 2023 Update 1.1 Win64<br />
LiberoCONFIG v2021.11.2.0<br />
Flownex Simulation Environment 2024 v8.16.0.5519 Win64<br />
Hexagon GeoMedia Suite 2022 16.7.0.210<br />
Materialise 3-matic 18.0.0.1645<br />
iMachining 2023 Build 2023.09.22 for NX 12.0-2306 Series Win64<br />
CIMCO Edit 2024 v24.01.07 Win64<br />
CFTurbo v2023 R2.3.103 + CFTurbo FEA v2023 R2.1 Win64<br />
Planworks Tables v.2024.3.0.0<br />
IHS QUE&#36;TOR 2025<br />
Cadence Virtuoso Studio IC23.10.060 Hotfix Linux<br />
Chaos Corona 11 hotfix 2 for 3DS Max 2016 - 2025<br />
Schlumberger Hydro GeoAnalyst 12.0 Win64<br />
Visual MODFLOW Flex 11 Win64<br />
DesignBuilder.v7.0.2.006<br />
MicroSurvey CAD v.26.0.2.8725<br />
LimitState.RING.v4.0.6.30301.Win64<br />
Precisely (ex. Pitney Bowes) MapInfo Pro 2023.97 Win64<br />
RockWare.LogPlot.v2024.3.6<br />
PLAXIS 2D 2024 Patch 1 v24.01.00.1060 Win64<br />
PLAXIS 3D 2024 Patch 1 v24.01.00.1060 Win64<br />
AFT Arrow 10.0.1108<br />
AFT Impulse 10.0.1110<br />
AFT xStream 3.0.1106<br />
ChengtaMixDesign 2024.01 for Civil 3D 2018~2024<br />
Carlson Civil Suite 2024 build 231014 Multilanguage N Win64<br />
RockWare.LogPlot.2024.3.6<br />
Siemens PADS Standard Plus VX.2.14 Win64<br />
Leica.Infinity.v4.2<br />
CTiWare Vespa Wall Designer v2.13.1.8046<br />
SkyCad Electrical v1.3.26.16233<br />
ZWCAD Professional 2024 SP1.3 Build 2024.03.14 Win64<br />
ASDIP.Wood.v2.1.1.0<br />
ECS FEMFAT 2023 HotFix1 Win64<br />
Lixoft.monolix.Suite.2024.R1<br />
MicroSurvey.STAR.NET.v12.0.3.5251 Win64<br />
Quux Sincpac C3D 2024 v4.10.for Autodesk Civil 3D 2024<br />
SeismoSoft Seismo Suite 2024.1 Win64<br />
ASDIP Foundation v5.0.0.1<br />
ESI.VAOne.2023.5.Win64]]></description>
			<content:encoded><![CDATA[fortest_________________LINUX.Windows.app Leapfrog Geo v2026 ROHR2 v33.1 IX1D 2021 CMG Suite v2025 FracCADE v7.5<br />
-----Sunsam28#yandex.ru-----<br />
Just for a test,anything you need-----<br />
PumpLinx v3.2.2<br />
drillbench v2016.1.1<br />
Keysight 89600 VSA 2024<br />
Quick.Terrain.Modeler.v8.03.Win32_64<br />
Reflex v10.5<br />
RSView32 7.60<br />
Rhinoceros 5 v5.10.41015.17045 x86x64<br />
Leica GeoMoS Now! 7.3<br />
Realhack 3.9.1 for SolidWorks 2005-2015<br />
RhinoShoe 2.0 for Rhino 5.0<br />
Schneider Electric Vijeo Designer v6.1.4 SP4<br />
ShopFactory.Gold.v9.3.7.13084<br />
SKM Power Tools v11<br />
Aspen Technology aspenONE Engineering Suite v15.0 x64<br />
Siemens.Tecnomatix.Plant.Simulation.v11.TR3.Win32_64<br />
ertlab64 v1.2<br />
EXata Developer 2.1<br />
Schlumberger FracCADE v7.0<br />
SMT Kingdom Suite v2025<br />
Aspix v.4.6<br />
Siemens DIGSI v4.90<br />
SolidCAM v2023<br />
SolidWorks 2023<br />
Itasca Xsite 3.0.15<br />
Surveyor - Arkitectonix 2015.1 Win64<br />
Synopsys FPGA Synthesis Products H-2013.03<br />
Tanner EDA Tools v23<br />
Tahoe.Design.PumpBase.v3.0.1.1<br />
Monomakh-SAPR 2013<br />
Trafficware.Synchro.Studio.v9.0.901.75<br />
Trimble Business Center 2025 Win64<br />
TecPlot RS 2014 R1 v2014.1.0.553814 Win64<br />
TecPlot360ex 2014 R2 v14.2.0.54765 Win32_64<br />
UofU.Digital.v1.2 for Cadence IC v5 (CDB)<br />
UofU.Digital.v1.2 for Cadence IC v6 (OA)<br />
WinELSO v8<br />
Wolfram SystemModeler 4.0.1<br />
gINT.Pro.Plus.SS2.v08.30.04.242<br />
orcaflex v11.6<br />
MineCycle.Material.Handling.V8i.SS3.v08.11.09.86<br />
Cadence RTL Compiler RC11.10 Linux<br />
Cadence.KMC.v04.14.000.Linux<br />
Cadence.PVE.v12.10.488.Linux<br />
Cadence.RC.v12.22.000.Linux<br />
Cadence.TTI.v01.30.001.Linux<br />
Trimble Inpho UASMaster v14<br />
MindCAD 2D&amp;3D v2022<br />
Softarchive.Net.SoftPlan.v13.4.0<br />
Spectra.Precision.Survey.Office.v3.21.5275.27127.Win64<br />
Signcut v1.96<br />
tNavigator v2024<br />
vista v2024<br />
Tekla.Structures.v2023<br />
TopoLT.v11.1.0.3<br />
TransLT v3.1.0.3<br />
Trimble Inpho Photogrammetry v14.0<br />
Transoft.AeroTURN.Pro.Pro3D.v5.0.1.126<br />
Transoft.AutoTURN.Pro.3D.v9.0.1.256<br />
Transoft.AutoTURN.v9.0.1.256<br />
Transoft.TORUS.v4.0.1.200<br />
Tahoe Design PumpBase v3.0<br />
Trafficware.Synchro.Studio.v9.0.Build.901.R75<br />
Trimble Business Center v2024<br />
TechnoSoft.AMETank v15.2.16<br />
Tekla Structures v20.0 SR5<br />
Dhi Mike Zero 2025<br />
Thermoanalytics.RadTherm.v11.2.0.Win64<br />
Vectric Aspire v4.5<br />
XP Solutions xpsite3D v1.381<br />
Zeataline Projects PipeSupport-PRO v4.2<br />
Zygote.Human.Factors.7.0.Win32_64<br />
Wolfram Mathematica v10.0.1<br />
ZWSOFT ZWCAD+ 2023<br />
VERO ALPHACAM V2023<br />
EMTP RV v6.1<br />
WinCC_Professional_V12_SP1<br />
Zeataline.PipeData.Pro.v9.2.1<br />
Zeataline.PipeSupport.Pro.v4.2.2<br />
Rail Track V8i 08.11.07.685<br />
3DReshaper2025<br />
STAAD Planwin 14.00.05.00<br />
LARS.Bridge.V8i.SS3.06.00.01.08<br />
RM.Bridge.Advanced.V8i.08.11.18.01<br />
InventorCAM 2023<br />
Antenna Magus Pro 2023<br />
Mentor ModelSIM 2021.1<br />
Mentor QuestaSim 2021.1<br />
PTC_Creo_View_3.0_M020_Win<br />
Prerequisites and Common Tools for AutoPLANT Applications v8i 08.11.11<br />
Roxar.RMS.2023<br />
RockWare RockWorks 16 v2014.6.2<br />
Rocscience.Slide.v6.0.29<br />
Ricardo Suite 2014.1 WindowsLinux<br />
Rhinoceros.v5.0.SR9.Corporate.Edition.Win32_64<br />
Schlumberger PetroMod v2023 win64<br />
Siemens.LMS.Samcef.rev15.1-1.Win64<br />
Siemens.LMS.Samtech.Wind.Turbines.rev15.SL1.Win32_64<br />
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Planworks Tables v.2024.3.0.0<br />
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Carlson Civil Suite 2024 build 231014 Multilanguage N Win64<br />
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SeismoSoft Seismo Suite 2024.1 Win64<br />
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ESI.VAOne.2023.5.Win64]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[33 Keysight PathWave (89600 VSA) 2026 v30]]></title>
			<link>https://forum.drapinballleague.com/showthread.php?tid=2056</link>
			<pubDate>Sat, 10 Oct 2026 02:44:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.drapinballleague.com/member.php?action=profile&uid=120400">download01</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.drapinballleague.com/showthread.php?tid=2056</guid>
			<description><![CDATA[Torrent download Pix4D matic 1.54.3 PVelite 2025 v28 Frontline Excel Solver 2025 petrosys v2023.1.4 Petrel2024<br />
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Aquaveo.Watershed.Modeling.System(WMS).v11.2.8 Full Win64  <br />
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Cadence SPB OrCAD X and Allegro X SPB v23.10.002 Win64  <br />
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StarVision Pro 2023.0.2 Linux64  <br />
Mentor.Graphics.ModelSIM.DE.2022.2.Win64  <br />
Visicon.BIM.v.2.4.0.1353  <br />
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			<content:encoded><![CDATA[Torrent download Pix4D matic 1.54.3 PVelite 2025 v28 Frontline Excel Solver 2025 petrosys v2023.1.4 Petrel2024<br />
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Cadence Allegro and OrCAD (Including ADW) v17.00.005 <br />
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Golden Software Surfer v29.1.267 <br />
Blue Marble Global Mapper Pro v25.1 Win64  <br />
EFI Fiery XF 8.0]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[54 Keysight 89600 VSA 2024]]></title>
			<link>https://forum.drapinballleague.com/showthread.php?tid=2055</link>
			<pubDate>Sat, 10 Oct 2026 02:43:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.drapinballleague.com/member.php?action=profile&uid=120400">download01</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.drapinballleague.com/showthread.php?tid=2055</guid>
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			<content:encoded><![CDATA[Prepress Softwares Solution\'~ Visual 3D v6 Pro Hypack 2026 DDS FEMtools 4.2 Schlumberger Omega 2023<br />
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		</item>
		<item>
			<title><![CDATA[18 Kappa Workstation v5.6]]></title>
			<link>https://forum.drapinballleague.com/showthread.php?tid=2054</link>
			<pubDate>Sat, 10 Oct 2026 02:42:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.drapinballleague.com/member.php?action=profile&uid=120400">download01</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.drapinballleague.com/showthread.php?tid=2054</guid>
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Gsolver v5.2 Win10 <br />
Zeataline Projects PipeData-PRO v14.1.08<br />
DVT Eclipse DVT Kit 24.1.5.e422 Win64 <br />
Precisely (ex. Pitney Bowes) MapInfo Pro 2023.0.97<br />
DesignBuilder v7.3<br />
RockWare.LogPlot.v2024.3.6 <br />
Cadence CEREBRUS v23.10.000 Linux <br />
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Cadence IC Design Virtuoso v23.10.030 Hotfix Linux<br />
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fine GEO5 2025<br />
Opencartis Spatial Manager Professional Edition Desktop &amp; for AutoCAD v9.0.3.15377 <br />
Luxion.KeyShot.Enterprise.2024.1.Mac64.&amp;.Win64 <br />
Spatial.Manager.Desktop.v.9.0.3.15377 <br />
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PneuCalc.v7.0.1 <br />
Integrated Engineering Software VisualAnalysis v22.00.0002 <br />
Deswik Suite 2025 Win64<br />
GeoModeling v2024<br />
Altair SimLab Composer 2015 5.0.2.0 Win32_64<br />
AMPreVA v5.3<br />
ADAPT.Builder.2012.build v2012.3.0.3020 Win3264 <br />
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Autograph PC 12.2]]></content:encoded>
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